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Reintroduce multi-point arrows and add migration for it (#635)
* Revert "Revert "Feature: Multi Point Arrows (#338)" (#634)"
This reverts commit 3d2e59bfed
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* Convert old arrow spec to new one
* Remove unnecessary failchecks and fix context transform issue in retina displays
* Remove old points failcheck from getArrowAbsoluteBounds
* Remove all failchecks for old arrow
* remove the rest of unnecessary checks
* Set default values for the arrow during import
* Add translations
* fix restore using unmigrated elements for state computation
* don't use width/height when migrating from new arrow spec
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
This commit is contained in:
parent
4ff88ae03d
commit
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25 changed files with 1241 additions and 112 deletions
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@ -107,9 +107,11 @@ export function renderScene(
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if (selectedElements.length === 1 && selectedElements[0].type !== "text") {
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const handlers = handlerRectangles(selectedElements[0], sceneState);
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Object.values(handlers).forEach(handler => {
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context.strokeRect(handler[0], handler[1], handler[2], handler[3]);
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});
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Object.values(handlers)
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.filter(handler => handler !== undefined)
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.forEach(handler => {
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context.strokeRect(handler[0], handler[1], handler[2], handler[3]);
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});
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}
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}
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@ -149,11 +151,20 @@ function isVisibleElement(
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canvasHeight: number,
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) {
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let [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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x1 += scrollX;
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y1 += scrollY;
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x2 += scrollX;
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y2 += scrollY;
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return x2 >= 0 && x1 <= canvasWidth && y2 >= 0 && y1 <= canvasHeight;
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if (element.type !== "arrow") {
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x1 += scrollX;
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y1 += scrollY;
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x2 += scrollX;
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y2 += scrollY;
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return x2 >= 0 && x1 <= canvasWidth && y2 >= 0 && y1 <= canvasHeight;
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} else {
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return (
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x2 + scrollX >= 0 &&
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x1 + scrollX <= canvasWidth &&
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y2 + scrollY >= 0 &&
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y1 + scrollY <= canvasHeight
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);
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}
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}
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// This should be only called for exporting purposes
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