mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
Reintroduce multi-point arrows and add migration for it (#635)
* Revert "Revert "Feature: Multi Point Arrows (#338)" (#634)"
This reverts commit 3d2e59bfed
.
* Convert old arrow spec to new one
* Remove unnecessary failchecks and fix context transform issue in retina displays
* Remove old points failcheck from getArrowAbsoluteBounds
* Remove all failchecks for old arrow
* remove the rest of unnecessary checks
* Set default values for the arrow during import
* Add translations
* fix restore using unmigrated elements for state computation
* don't use width/height when migrating from new arrow spec
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
This commit is contained in:
parent
4ff88ae03d
commit
1e4ce77612
25 changed files with 1241 additions and 112 deletions
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@ -1,11 +1,16 @@
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import { ExcalidrawElement } from "./types";
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import { rotate } from "../math";
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import { Drawable } from "roughjs/bin/core";
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import { Point } from "roughjs/bin/geometry";
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// If the element is created from right to left, the width is going to be negative
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// This set of functions retrieves the absolute position of the 4 points.
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// We can't just always normalize it since we need to remember the fact that an arrow
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// is pointing left or right.
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export function getElementAbsoluteCoords(element: ExcalidrawElement) {
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if (element.type === "arrow") {
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return getArrowAbsoluteBounds(element);
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}
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return [
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element.width >= 0 ? element.x : element.x + element.width, // x1
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element.height >= 0 ? element.y : element.y + element.height, // y1
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@ -29,11 +34,95 @@ export function getDiamondPoints(element: ExcalidrawElement) {
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return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
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}
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export function getArrowAbsoluteBounds(element: ExcalidrawElement) {
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if (element.points.length < 2 || !element.shape) {
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const { minX, minY, maxX, maxY } = element.points.reduce(
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(limits, [x, y]) => {
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limits.minY = Math.min(limits.minY, y);
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limits.minX = Math.min(limits.minX, x);
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limits.maxX = Math.max(limits.maxX, x);
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limits.maxY = Math.max(limits.maxY, y);
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return limits;
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},
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{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
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);
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return [
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minX + element.x,
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minY + element.y,
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maxX + element.x,
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maxY + element.y,
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];
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}
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const shape = element.shape as Drawable[];
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const ops = shape[1].sets[0].ops;
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let currentP: Point = [0, 0];
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const { minX, minY, maxX, maxY } = ops.reduce(
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(limits, { op, data }) => {
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// There are only four operation types:
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// move, bcurveTo, lineTo, and curveTo
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if (op === "move") {
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// change starting point
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currentP = data as Point;
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// move operation does not draw anything; so, it always
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// returns false
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} else if (op === "bcurveTo") {
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// create points from bezier curve
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// bezier curve stores data as a flattened array of three positions
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// [x1, y1, x2, y2, x3, y3]
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const p1 = [data[0], data[1]] as Point;
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const p2 = [data[2], data[3]] as Point;
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const p3 = [data[4], data[5]] as Point;
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const p0 = currentP;
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currentP = p3;
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const equation = (t: number, idx: number) =>
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Math.pow(1 - t, 3) * p3[idx] +
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3 * t * Math.pow(1 - t, 2) * p2[idx] +
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3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
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p0[idx] * Math.pow(t, 3);
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let t = 0;
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while (t <= 1.0) {
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const x = equation(t, 0);
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const y = equation(t, 1);
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limits.minY = Math.min(limits.minY, y);
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limits.minX = Math.min(limits.minX, x);
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limits.maxX = Math.max(limits.maxX, x);
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limits.maxY = Math.max(limits.maxY, y);
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t += 0.1;
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}
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} else if (op === "lineTo") {
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// TODO: Implement this
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} else if (op === "qcurveTo") {
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// TODO: Implement this
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}
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return limits;
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},
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{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
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);
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return [
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minX + element.x,
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minY + element.y,
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maxX + element.x,
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maxY + element.y,
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];
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}
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export function getArrowPoints(element: ExcalidrawElement) {
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const x1 = 0;
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const y1 = 0;
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const x2 = element.width;
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const y2 = element.height;
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const points = element.points;
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const [x1, y1] = points.length >= 2 ? points[points.length - 2] : [0, 0];
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const [x2, y2] = points[points.length - 1];
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const size = 30; // pixels
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const distance = Math.hypot(x2 - x1, y2 - y1);
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@ -46,7 +135,7 @@ export function getArrowPoints(element: ExcalidrawElement) {
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const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
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const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
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return [x1, y1, x2, y2, x3, y3, x4, y4];
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return [x2, y2, x3, y3, x4, y4];
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}
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export function getLinePoints(element: ExcalidrawElement) {
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@ -2,11 +2,13 @@ import { distanceBetweenPointAndSegment } from "../math";
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import { ExcalidrawElement } from "./types";
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import {
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getArrowPoints,
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getDiamondPoints,
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getElementAbsoluteCoords,
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getLinePoints,
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getArrowAbsoluteBounds,
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} from "./bounds";
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import { Point } from "roughjs/bin/geometry";
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import { Drawable, OpSet } from "roughjs/bin/core";
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function isElementDraggableFromInside(element: ExcalidrawElement): boolean {
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return element.backgroundColor !== "transparent" || element.isSelected;
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@ -145,18 +147,25 @@ export function hitTest(
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lineThreshold
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);
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} else if (element.type === "arrow") {
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let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
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// The computation is done at the origin, we need to add a translation
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x -= element.x;
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y -= element.y;
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if (!element.shape) {
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return false;
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}
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const shape = element.shape as Drawable[];
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// If shape does not consist of curve and two line segments
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// for arrow shape, return false
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if (shape.length < 3) return false;
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const [x1, y1, x2, y2] = getArrowAbsoluteBounds(element);
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if (x < x1 || y < y1 - 10 || x > x2 || y > y2 + 10) return false;
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const relX = x - element.x;
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const relY = y - element.y;
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// hit test curve and lien segments for arrow
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return (
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// \
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distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
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// -----
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distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
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// /
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distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
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hitTestRoughShape(shape[0].sets, relX, relY) ||
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hitTestRoughShape(shape[1].sets, relX, relY) ||
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hitTestRoughShape(shape[2].sets, relX, relY)
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);
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} else if (element.type === "line") {
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const [x1, y1, x2, y2] = getLinePoints(element);
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throw new Error("Unimplemented type " + element.type);
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}
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}
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const pointInBezierEquation = (
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p0: Point,
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p1: Point,
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p2: Point,
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p3: Point,
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[mx, my]: Point,
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) => {
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// B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
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const equation = (t: number, idx: number) =>
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Math.pow(1 - t, 3) * p3[idx] +
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3 * t * Math.pow(1 - t, 2) * p2[idx] +
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3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
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p0[idx] * Math.pow(t, 3);
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const epsilon = 20;
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// go through t in increments of 0.01
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let t = 0;
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while (t <= 1.0) {
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const tx = equation(t, 0);
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const ty = equation(t, 1);
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const diff = Math.sqrt(Math.pow(tx - mx, 2) + Math.pow(ty - my, 2));
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if (diff < epsilon) {
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return true;
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}
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t += 0.01;
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}
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return false;
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};
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const hitTestRoughShape = (opSet: OpSet[], x: number, y: number) => {
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// read operations from first opSet
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const ops = opSet[0].ops;
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// set start position as (0,0) just in case
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// move operation does not exist (unlikely but it is worth safekeeping it)
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let currentP: Point = [0, 0];
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return ops.some(({ op, data }, idx) => {
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// There are only four operation types:
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// move, bcurveTo, lineTo, and curveTo
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if (op === "move") {
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// change starting point
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currentP = data as Point;
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// move operation does not draw anything; so, it always
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// returns false
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} else if (op === "bcurveTo") {
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// create points from bezier curve
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// bezier curve stores data as a flattened array of three positions
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// [x1, y1, x2, y2, x3, y3]
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const p1 = [data[0], data[1]] as Point;
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const p2 = [data[2], data[3]] as Point;
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const p3 = [data[4], data[5]] as Point;
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const p0 = currentP;
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currentP = p3;
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// check if points are on the curve
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// cubic bezier curves require four parameters
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// the first parameter is the last stored position (p0)
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let retVal = pointInBezierEquation(p0, p1, p2, p3, [x, y]);
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// set end point of bezier curve as the new starting point for
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// upcoming operations as each operation is based on the last drawn
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// position of the previous operation
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return retVal;
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} else if (op === "lineTo") {
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// TODO: Implement this
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} else if (op === "qcurveTo") {
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// TODO: Implement this
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}
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return false;
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});
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};
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@ -1,5 +1,6 @@
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import { ExcalidrawElement } from "./types";
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import { SceneScroll } from "../scene/types";
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import { getArrowAbsoluteBounds } from "./bounds";
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type Sides = "n" | "s" | "w" | "e" | "nw" | "ne" | "sw" | "se";
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element: ExcalidrawElement,
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{ scrollX, scrollY }: SceneScroll,
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) {
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const elementX1 = element.x;
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const elementX2 = element.x + element.width;
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const elementY1 = element.y;
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const elementY2 = element.y + element.height;
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let elementX2 = 0;
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let elementY2 = 0;
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let elementX1 = Infinity;
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let elementY1 = Infinity;
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let marginX = -8;
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let marginY = -8;
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let minimumSize = 40;
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if (element.type === "arrow") {
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[elementX1, elementY1, elementX2, elementY2] = getArrowAbsoluteBounds(
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element,
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);
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} else {
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elementX1 = element.x;
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elementX2 = element.x + element.width;
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elementY1 = element.y;
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elementY2 = element.y + element.height;
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marginX = element.width < 0 ? 8 : -8;
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marginY = element.height < 0 ? 8 : -8;
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}
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const margin = 4;
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const minimumSize = 40;
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const handlers = {} as { [T in Sides]: number[] };
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const marginX = element.width < 0 ? 8 : -8;
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const marginY = element.height < 0 ? 8 : -8;
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if (Math.abs(elementX2 - elementX1) > minimumSize) {
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handlers["n"] = [
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elementX1 + (elementX2 - elementX1) / 2 + scrollX - 4,
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8,
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]; // se
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if (element.type === "arrow" || element.type === "line") {
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if (element.type === "line") {
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return {
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nw: handlers.nw,
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se: handlers.se,
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} as typeof handlers;
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} else if (element.type === "arrow") {
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if (element.points.length === 2) {
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// only check the last point because starting point is always (0,0)
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const [, p1] = element.points;
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if (p1[0] === 0 || p1[1] === 0) {
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return {
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nw: handlers.nw,
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se: handlers.se,
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} as typeof handlers;
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}
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if (p1[0] > 0 && p1[1] < 0) {
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return {
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ne: handlers.ne,
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sw: handlers.sw,
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} as typeof handlers;
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}
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if (p1[0] > 0 && p1[1] > 0) {
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return {
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nw: handlers.nw,
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se: handlers.se,
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} as typeof handlers;
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}
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if (p1[0] < 0 && p1[1] > 0) {
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return {
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ne: handlers.ne,
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sw: handlers.sw,
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} as typeof handlers;
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}
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if (p1[0] < 0 && p1[1] < 0) {
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return {
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nw: handlers.nw,
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se: handlers.se,
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} as typeof handlers;
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}
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}
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return {
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n: handlers.n,
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s: handlers.s,
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w: handlers.w,
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e: handlers.e,
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} as typeof handlers;
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}
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return handlers;
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@ -5,6 +5,7 @@ export {
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getDiamondPoints,
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getArrowPoints,
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getLinePoints,
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getArrowAbsoluteBounds,
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} from "./bounds";
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export { handlerRectangles } from "./handlerRectangles";
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@ -1,6 +1,7 @@
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import { randomSeed } from "roughjs/bin/math";
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import nanoid from "nanoid";
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import { Drawable } from "roughjs/bin/core";
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import { Point } from "roughjs/bin/geometry";
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import { ExcalidrawElement, ExcalidrawTextElement } from "../element/types";
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import { measureText } from "../utils";
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@ -34,6 +35,7 @@ export function newElement(
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isSelected: false,
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seed: randomSeed(),
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shape: null as Drawable | Drawable[] | null,
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points: [] as Point[],
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};
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return element;
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}
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@ -17,6 +17,7 @@ export function resizeTest(
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const filter = Object.keys(handlers).filter(key => {
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const handler = handlers[key as HandlerRectanglesRet]!;
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if (!handler) return false;
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return (
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x + scrollX >= handler[0] &&
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