Reintroduce multi-point arrows and add migration for it (#635)

* Revert "Revert "Feature: Multi Point Arrows (#338)" (#634)"

This reverts commit 3d2e59bfed.

* Convert old arrow spec to new one

* Remove unnecessary failchecks and fix context transform issue in retina displays

* Remove old points failcheck from getArrowAbsoluteBounds

* Remove all failchecks for old arrow

* remove the rest of unnecessary checks

* Set default values for the arrow during import

* Add translations

* fix restore using unmigrated elements for state computation

* don't use width/height when migrating from new arrow spec

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
This commit is contained in:
Gasim Gasimzada 2020-02-01 15:49:18 +04:00 committed by GitHub
parent 4ff88ae03d
commit 1e4ce77612
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25 changed files with 1241 additions and 112 deletions

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@ -0,0 +1,27 @@
import { Action } from "./types";
import { KEYS } from "../keys";
import { clearSelection } from "../scene";
export const actionFinalize: Action = {
name: "finalize",
perform: (elements, appState) => {
if (window.document.activeElement instanceof HTMLElement) {
window.document.activeElement.blur();
}
return {
elements: clearSelection(elements),
appState: {
...appState,
elementType: "selection",
draggingElement: null,
multiElement: null,
},
};
},
keyTest: (event, appState) =>
(event.key === KEYS.ESCAPE &&
!appState.draggingElement &&
appState.multiElement === null) ||
((event.key === KEYS.ESCAPE || event.key === KEYS.ENTER) &&
appState.multiElement !== null),
};