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https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
Start grid point arrow align
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parent
528e6aa2df
commit
1a87aa8e55
2 changed files with 148 additions and 117 deletions
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@ -239,14 +239,15 @@ export class LinearElementEditor {
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});
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}
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static getOutlineAvoidingPointOrNull(
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static getOutlineAvoidingPoint(
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element: NonDeleted<ExcalidrawLinearElement>,
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coords: { x: number; y: number },
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coords: GlobalPoint,
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pointIndex: number,
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app: AppClassProperties,
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) {
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fallback?: GlobalPoint,
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): GlobalPoint {
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const hoveredElement = getHoveredElementForBinding(
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coords,
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{ x: coords[0], y: coords[1] },
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app.scene.getNonDeletedElements(),
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app.scene.getNonDeletedElementsMap(),
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app.state.zoom,
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@ -255,11 +256,10 @@ export class LinearElementEditor {
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);
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if (hoveredElement) {
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const p = pointFrom<GlobalPoint>(coords.x, coords.y);
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const newPoints = Array.from(element.points);
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newPoints[pointIndex] = pointFrom<LocalPoint>(
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p[0] - element.x,
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p[1] - element.y,
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coords[0] - element.x,
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coords[1] - element.y,
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);
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return bindPointToSnapToElementOutline(
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@ -273,27 +273,7 @@ export class LinearElementEditor {
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);
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}
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return null;
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}
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static getOutlineAvoidingPoint(
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element: NonDeleted<ExcalidrawLinearElement>,
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coords: { x: number; y: number },
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pointIndex: number,
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app: AppClassProperties,
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): GlobalPoint {
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const p = LinearElementEditor.getOutlineAvoidingPointOrNull(
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element,
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coords,
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pointIndex,
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app,
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);
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if (p) {
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return p;
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}
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return pointFrom<GlobalPoint>(coords.x, coords.y);
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return fallback ?? coords;
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}
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/**
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@ -412,10 +392,10 @@ export class LinearElementEditor {
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globalNewPointPosition =
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LinearElementEditor.getOutlineAvoidingPoint(
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element,
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{
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x: element.x + element.points[pointIndex][0] + deltaX,
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y: element.y + element.points[pointIndex][1] + deltaY,
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},
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pointFrom<GlobalPoint>(
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element.x + element.points[pointIndex][0] + deltaX,
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element.y + element.points[pointIndex][1] + deltaY,
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),
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pointIndex,
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app,
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);
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@ -5992,32 +5992,26 @@ class App extends React.Component<AppProps, AppState> {
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setCursor(this.interactiveCanvas, CURSOR_TYPE.POINTER);
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}
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const outlineGlobalPoint =
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LinearElementEditor.getOutlineAvoidingPointOrNull(
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multiElement,
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{
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x: scenePointerX,
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y: scenePointerY,
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},
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multiElement.points.length - 1,
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this,
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);
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const nextPoint = outlineGlobalPoint
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? pointFrom<LocalPoint>(
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outlineGlobalPoint[0] - rx,
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outlineGlobalPoint[1] - ry,
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)
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: pointFrom<LocalPoint>(
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lastCommittedX + dxFromLastCommitted,
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lastCommittedY + dyFromLastCommitted,
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);
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// update last uncommitted point
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mutateElement(
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multiElement,
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{
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points: [...points.slice(0, -1), nextPoint],
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points: [
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...points.slice(0, -1),
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pointTranslate<GlobalPoint, LocalPoint>(
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LinearElementEditor.getOutlineAvoidingPoint(
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multiElement,
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pointFrom<GlobalPoint>(scenePointerX, scenePointerY),
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multiElement.points.length - 1,
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this,
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pointFrom<GlobalPoint>(
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multiElement.x + lastCommittedX + dxFromLastCommitted,
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multiElement.y + lastCommittedY + dyFromLastCommitted,
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),
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),
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vector(-multiElement.x, -multiElement.y),
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),
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],
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},
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false,
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{
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@ -7838,53 +7832,93 @@ class App extends React.Component<AppProps, AppState> {
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? [currentItemStartArrowhead, currentItemEndArrowhead]
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: [null, null];
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const element =
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elementType === "arrow"
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? newArrowElement({
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type: elementType,
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x: gridX,
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y: gridY,
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strokeColor: this.state.currentItemStrokeColor,
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backgroundColor: this.state.currentItemBackgroundColor,
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fillStyle: this.state.currentItemFillStyle,
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strokeWidth: this.state.currentItemStrokeWidth,
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strokeStyle: this.state.currentItemStrokeStyle,
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roughness: this.state.currentItemRoughness,
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opacity: this.state.currentItemOpacity,
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roundness:
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this.state.currentItemArrowType === ARROW_TYPE.round
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? { type: ROUNDNESS.PROPORTIONAL_RADIUS }
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: // note, roundness doesn't have any effect for elbow arrows,
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// but it's best to set it to null as well
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null,
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startArrowhead,
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endArrowhead,
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locked: false,
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frameId: topLayerFrame ? topLayerFrame.id : null,
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elbowed: this.state.currentItemArrowType === ARROW_TYPE.elbow,
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fixedSegments:
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this.state.currentItemArrowType === ARROW_TYPE.elbow
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? []
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: null,
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})
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: newLinearElement({
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type: elementType,
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x: gridX,
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y: gridY,
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strokeColor: this.state.currentItemStrokeColor,
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backgroundColor: this.state.currentItemBackgroundColor,
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fillStyle: this.state.currentItemFillStyle,
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strokeWidth: this.state.currentItemStrokeWidth,
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strokeStyle: this.state.currentItemStrokeStyle,
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roughness: this.state.currentItemRoughness,
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opacity: this.state.currentItemOpacity,
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roundness:
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this.state.currentItemRoundness === "round"
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? { type: ROUNDNESS.PROPORTIONAL_RADIUS }
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: null,
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locked: false,
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frameId: topLayerFrame ? topLayerFrame.id : null,
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});
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let element: NonDeleted<ExcalidrawLinearElement>;
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if (elementType === "arrow") {
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const arrow: Mutable<NonDeleted<ExcalidrawArrowElement>> =
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newArrowElement({
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type: "arrow",
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x: gridX,
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y: gridY,
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strokeColor: this.state.currentItemStrokeColor,
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backgroundColor: this.state.currentItemBackgroundColor,
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fillStyle: this.state.currentItemFillStyle,
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strokeWidth: this.state.currentItemStrokeWidth,
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strokeStyle: this.state.currentItemStrokeStyle,
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roughness: this.state.currentItemRoughness,
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opacity: this.state.currentItemOpacity,
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roundness:
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this.state.currentItemArrowType === ARROW_TYPE.round
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? { type: ROUNDNESS.PROPORTIONAL_RADIUS }
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: // note, roundness doesn't have any effect for elbow arrows,
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// but it's best to set it to null as well
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null,
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startArrowhead,
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endArrowhead,
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locked: false,
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frameId: topLayerFrame ? topLayerFrame.id : null,
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elbowed: this.state.currentItemArrowType === ARROW_TYPE.elbow,
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fixedSegments:
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this.state.currentItemArrowType === ARROW_TYPE.elbow ? [] : null,
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});
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const hoveredElement = getHoveredElementForBinding(
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{ x: gridX, y: gridY },
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this.scene.getNonDeletedElements(),
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this.scene.getNonDeletedElementsMap(),
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this.state.zoom,
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true,
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this.state.currentItemArrowType === ARROW_TYPE.elbow,
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);
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if (hoveredElement) {
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[arrow.x, arrow.y] =
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intersectElementWithLineSegment(
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hoveredElement,
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lineSegment(
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pointFrom<GlobalPoint>(gridX, gridY),
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pointFrom<GlobalPoint>(
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gridX,
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hoveredElement.y + hoveredElement.height / 2,
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),
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),
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2 * FIXED_BINDING_DISTANCE,
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)[0] ??
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intersectElementWithLineSegment(
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hoveredElement,
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lineSegment(
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pointFrom<GlobalPoint>(gridX, gridY),
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pointFrom<GlobalPoint>(
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hoveredElement.x + hoveredElement.width / 2,
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gridY,
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),
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),
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2 * FIXED_BINDING_DISTANCE,
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)[0] ??
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pointFrom<GlobalPoint>(gridX, gridY);
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}
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element = arrow;
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} else {
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element = newLinearElement({
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type: elementType,
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x: gridX,
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y: gridY,
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strokeColor: this.state.currentItemStrokeColor,
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backgroundColor: this.state.currentItemBackgroundColor,
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fillStyle: this.state.currentItemFillStyle,
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strokeWidth: this.state.currentItemStrokeWidth,
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strokeStyle: this.state.currentItemStrokeStyle,
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roughness: this.state.currentItemRoughness,
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opacity: this.state.currentItemOpacity,
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roundness:
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this.state.currentItemRoundness === "round"
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? { type: ROUNDNESS.PROPORTIONAL_RADIUS }
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: null,
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locked: false,
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frameId: topLayerFrame ? topLayerFrame.id : null,
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});
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}
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this.setState((prevState) => {
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const nextSelectedElementIds = {
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...prevState.selectedElementIds,
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@ -8199,12 +8233,6 @@ class App extends React.Component<AppProps, AppState> {
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this.laserTrails.addPointToPath(pointerCoords.x, pointerCoords.y);
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}
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const [gridX, gridY] = getGridPoint(
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pointerCoords.x,
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pointerCoords.y,
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event[KEYS.CTRL_OR_CMD] ? null : this.getEffectiveGridSize(),
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);
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// for arrows/lines, don't start dragging until a given threshold
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// to ensure we don't create a 2-point arrow by mistake when
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// user clicks mouse in a way that it moves a tiny bit (thus
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@ -8691,6 +8719,11 @@ class App extends React.Component<AppProps, AppState> {
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} else if (isLinearElement(newElement)) {
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pointerDownState.drag.hasOccurred = true;
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const points = newElement.points;
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const [gridX, gridY] = getGridPoint(
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pointerCoords.x,
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pointerCoords.y,
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event[KEYS.CTRL_OR_CMD] ? null : this.getEffectiveGridSize(),
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);
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let dx = gridX - newElement.x;
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let dy = gridY - newElement.y;
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@ -8707,7 +8740,22 @@ class App extends React.Component<AppProps, AppState> {
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mutateElement(
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newElement,
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{
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points: [...points, pointFrom<LocalPoint>(dx, dy)],
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points: [
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...points,
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pointTranslate<GlobalPoint, LocalPoint>(
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LinearElementEditor.getOutlineAvoidingPoint(
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newElement,
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pointFrom<GlobalPoint>(pointerCoords.x, pointerCoords.y),
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newElement.points.length - 1,
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this,
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pointFrom<GlobalPoint>(
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newElement.x + dx,
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newElement.y + dy,
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),
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),
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vector(-newElement.x, -newElement.y),
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),
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],
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},
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false,
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);
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@ -8715,20 +8763,23 @@ class App extends React.Component<AppProps, AppState> {
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points.length === 2 ||
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(points.length > 1 && isElbowArrow(newElement))
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) {
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const globalPoint = LinearElementEditor.getOutlineAvoidingPoint(
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newElement,
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{ x: newElement.x + dx, y: newElement.y + dy },
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1,
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this,
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);
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mutateElement(
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newElement,
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{
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points: [
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...points.slice(0, -1),
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pointFrom<LocalPoint>(
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globalPoint[0] - newElement.x,
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globalPoint[1] - newElement.y,
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pointTranslate<GlobalPoint, LocalPoint>(
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LinearElementEditor.getOutlineAvoidingPoint(
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newElement,
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pointFrom<GlobalPoint>(pointerCoords.x, pointerCoords.y),
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newElement.points.length - 1,
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this,
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pointFrom<GlobalPoint>(
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newElement.x + dx,
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newElement.y + dy,
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),
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),
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vector(-newElement.x, -newElement.y),
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),
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],
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},
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