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feat: switch between basic shapes (#9270)
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* feat: switch between basic shapes * add tab for testing * style tweaks * only show hint when a new node is created * fix panel state * refactor * combine captures into one * keep original font size * switch multi * switch different types altogether * use tab only * fix font size atom * do not switch from active tool change * prefer generic when mixed * provide an optional direction when shape switching * adjust panel bg & shadow * redraw to correctly position text * remove redundant code * only tab to switch if focusing on app container * limit which linear elements can be switched * add shape switch to command palette * remove hint * cache initial panel position * bend line to elbow if needed * remove debug logic * clean switch of arrows using app state * safe conversion between line, sharp, curved, and elbow * cache linear when panel shows up * type safe element conversion * rename type * respect initial type when switching between linears * fix elbow segment indexing * use latest linear * merge converted elbow points if too close * focus on panel after click * set roudness to null to fix drag points offset for elbows * remove Mutable * add arrowBoundToElement check * make it dependent on one signle state * unmount when not showing * simpler types, tidy up code * can change linear when it's linear + non-generic * fix popup component lifecycle * move constant to CLASSES * DRY out type detection * file & variable renaming * refactor * throw in not-prod instead * simplify * semi-fix bindings on `generic` type conversion --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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18 changed files with 1258 additions and 47 deletions
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@ -81,7 +81,6 @@ import type {
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NonDeletedSceneElementsMap,
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ExcalidrawTextElement,
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ExcalidrawArrowElement,
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OrderedExcalidrawElement,
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ExcalidrawElbowArrowElement,
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FixedPoint,
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FixedPointBinding,
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@ -710,29 +709,32 @@ const calculateFocusAndGap = (
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// Supports translating, rotating and scaling `changedElement` with bound
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// linear elements.
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// Because scaling involves moving the focus points as well, it is
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// done before the `changedElement` is updated, and the `newSize` is passed
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// in explicitly.
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export const updateBoundElements = (
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changedElement: NonDeletedExcalidrawElement,
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scene: Scene,
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options?: {
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simultaneouslyUpdated?: readonly ExcalidrawElement[];
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newSize?: { width: number; height: number };
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changedElements?: Map<string, OrderedExcalidrawElement>;
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changedElements?: Map<string, ExcalidrawElement>;
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},
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) => {
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if (!isBindableElement(changedElement)) {
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return;
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}
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const { newSize, simultaneouslyUpdated } = options ?? {};
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const simultaneouslyUpdatedElementIds = getSimultaneouslyUpdatedElementIds(
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simultaneouslyUpdated,
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);
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if (!isBindableElement(changedElement)) {
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return;
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let elementsMap: ElementsMap = scene.getNonDeletedElementsMap();
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if (options?.changedElements) {
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elementsMap = new Map(elementsMap) as typeof elementsMap;
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options.changedElements.forEach((element) => {
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elementsMap.set(element.id, element);
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});
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}
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const elementsMap = scene.getNonDeletedElementsMap();
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boundElementsVisitor(elementsMap, changedElement, (element) => {
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if (!isLinearElement(element) || element.isDeleted) {
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return;
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@ -836,6 +838,25 @@ export const updateBoundElements = (
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});
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};
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export const updateBindings = (
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latestElement: ExcalidrawElement,
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scene: Scene,
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options?: {
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simultaneouslyUpdated?: readonly ExcalidrawElement[];
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newSize?: { width: number; height: number };
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zoom?: AppState["zoom"];
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},
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) => {
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if (isLinearElement(latestElement)) {
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bindOrUnbindLinearElements([latestElement], true, [], scene, options?.zoom);
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} else {
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updateBoundElements(latestElement, scene, {
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...options,
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changedElements: new Map([[latestElement.id, latestElement]]),
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});
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}
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};
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const doesNeedUpdate = (
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boundElement: NonDeleted<ExcalidrawLinearElement>,
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changedElement: ExcalidrawBindableElement,
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@ -44,7 +44,6 @@ import type {
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ExcalidrawIframeElement,
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ElementsMap,
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ExcalidrawArrowElement,
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FixedSegment,
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ExcalidrawElbowArrowElement,
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} from "./types";
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@ -478,7 +477,7 @@ export const newArrowElement = <T extends boolean>(
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endArrowhead?: Arrowhead | null;
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points?: ExcalidrawArrowElement["points"];
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elbowed?: T;
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fixedSegments?: FixedSegment[] | null;
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fixedSegments?: ExcalidrawElbowArrowElement["fixedSegments"] | null;
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} & ElementConstructorOpts,
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): T extends true
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? NonDeleted<ExcalidrawElbowArrowElement>
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@ -119,6 +119,20 @@ export const isElbowArrow = (
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return isArrowElement(element) && element.elbowed;
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};
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export const isSharpArrow = (
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element?: ExcalidrawElement,
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): element is ExcalidrawArrowElement => {
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return isArrowElement(element) && !element.elbowed && !element.roundness;
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};
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export const isCurvedArrow = (
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element?: ExcalidrawElement,
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): element is ExcalidrawArrowElement => {
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return (
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isArrowElement(element) && !element.elbowed && element.roundness !== null
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);
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};
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export const isLinearElementType = (
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elementType: ElementOrToolType,
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): boolean => {
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@ -271,6 +285,10 @@ export const isBoundToContainer = (
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);
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};
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export const isArrowBoundToElement = (element: ExcalidrawArrowElement) => {
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return !!element.startBinding || !!element.endBinding;
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};
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export const isUsingAdaptiveRadius = (type: string) =>
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type === "rectangle" ||
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type === "embeddable" ||
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@ -412,3 +412,11 @@ export type NonDeletedSceneElementsMap = Map<
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export type ElementsMapOrArray =
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| readonly ExcalidrawElement[]
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| Readonly<ElementsMap>;
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export type ConvertibleGenericTypes = "rectangle" | "diamond" | "ellipse";
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export type ConvertibleLinearTypes =
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| "line"
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| "sharpArrow"
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| "curvedArrow"
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| "elbowArrow";
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export type ConvertibleTypes = ConvertibleGenericTypes | ConvertibleLinearTypes;
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