refactor: remove dependency on the (static) Scene (#9389)

This commit is contained in:
Marcel Mraz 2025-04-23 13:45:08 +02:00 committed by GitHub
parent debf2ad608
commit 1913599594
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
67 changed files with 812 additions and 925 deletions

View file

@ -2,13 +2,8 @@ import {
getSizeFromPoints,
randomInteger,
getUpdatedTimestamp,
toBrandedType,
} from "@excalidraw/common";
// TODO: remove direct dependency on the scene, should be passed in or injected instead
// eslint-disable-next-line @typescript-eslint/no-restricted-imports
import Scene from "@excalidraw/excalidraw/scene/Scene";
import type { Radians } from "@excalidraw/math";
import type { Mutable } from "@excalidraw/common/utility-types";
@ -16,35 +11,42 @@ import type { Mutable } from "@excalidraw/common/utility-types";
import { ShapeCache } from "./ShapeCache";
import { updateElbowArrowPoints } from "./elbowArrow";
import { isElbowArrow } from "./typeChecks";
import type { ExcalidrawElement, NonDeletedSceneElementsMap } from "./types";
import type {
ElementsMap,
ExcalidrawElbowArrowElement,
ExcalidrawElement,
NonDeletedSceneElementsMap,
} from "./types";
export type ElementUpdate<TElement extends ExcalidrawElement> = Omit<
Partial<TElement>,
"id" | "version" | "versionNonce" | "updated"
>;
// This function tracks updates of text elements for the purposes for collaboration.
// The version is used to compare updates when more than one user is working in
// the same drawing. Note: this will trigger the component to update. Make sure you
// are calling it either from a React event handler or within unstable_batchedUpdates().
/**
* This function tracks updates of text elements for the purposes for collaboration.
* The version is used to compare updates when more than one user is working in
* the same drawing.
*
* WARNING: this won't trigger the component to update, so if you need to trigger component update,
* use `scene.mutateElement` or `ExcalidrawImperativeAPI.mutateElement` instead.
*/
export const mutateElement = <TElement extends Mutable<ExcalidrawElement>>(
element: TElement,
elementsMap: ElementsMap,
updates: ElementUpdate<TElement>,
informMutation = true,
options?: {
// Currently only for elbow arrows.
// If true, the elbow arrow tries to bind to the nearest element. If false
// it tries to keep the same bound element, if any.
isDragging?: boolean;
},
): TElement => {
) => {
let didChange = false;
// casting to any because can't use `in` operator
// (see https://github.com/microsoft/TypeScript/issues/21732)
const { points, fixedSegments, fileId, startBinding, endBinding } =
const { points, fixedSegments, startBinding, endBinding, fileId } =
updates as any;
if (
@ -55,10 +57,6 @@ export const mutateElement = <TElement extends Mutable<ExcalidrawElement>>(
typeof startBinding !== "undefined" ||
typeof endBinding !== "undefined") // manual binding to element
) {
const elementsMap = toBrandedType<NonDeletedSceneElementsMap>(
Scene.getScene(element)?.getNonDeletedElementsMap() ?? new Map(),
);
updates = {
...updates,
angle: 0 as Radians,
@ -68,16 +66,9 @@ export const mutateElement = <TElement extends Mutable<ExcalidrawElement>>(
x: updates.x || element.x,
y: updates.y || element.y,
},
elementsMap,
{
fixedSegments,
points,
startBinding,
endBinding,
},
{
isDragging: options?.isDragging,
},
elementsMap as NonDeletedSceneElementsMap,
updates as ElementUpdate<ExcalidrawElbowArrowElement>,
options,
),
};
} else if (typeof points !== "undefined") {
@ -150,10 +141,6 @@ export const mutateElement = <TElement extends Mutable<ExcalidrawElement>>(
element.versionNonce = randomInteger();
element.updated = getUpdatedTimestamp();
if (informMutation) {
Scene.getScene(element)?.triggerUpdate();
}
return element;
};