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feat: Add idle detection to collaboration feature (#2877)
* Start idle detection implementation * First working version * Add screen state * Add type safety * Better rendering, enum types, localization * Add origin trial token * Fix * Refactor idle detection to no longer use IdleDetector API * Cleanup some leftovers * Fix * Apply suggestions from code review * Three state: active 🟢, idle 💤, away ⚫️ * Address feedback from code review Thanks, @lipis * Deal with unmount Co-authored-by: Panayiotis Lipiridis <lipiridis@gmail.com>
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11 changed files with 156 additions and 6 deletions
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@ -12,6 +12,7 @@ export type SceneState = {
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remotePointerButton?: { [id: string]: string | undefined };
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remoteSelectedElementIds: { [elementId: string]: string[] };
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remotePointerUsernames: { [id: string]: string };
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remotePointerUserStates: { [id: string]: string };
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};
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export type SceneScroll = {
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