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Feature: Multi Point Arrows (#338)
* Add points to arrow on double click * Use line generator instead of path to generate line segments * Switch color of the circle when it is on an existing point in the segment * Check point against both ends of the line segment to find collinearity * Keep drawing the arrow based on mouse position until shape is changed * Always select the arrow when in multi element mode * Use curves instead of lines when drawing arrow points * Add basic collision detection with some debug points * Use roughjs shape when performing hit testing * Draw proper handler rectangles for arrows * Add argument to renderScene in export * Globally resize all points on the arrow when bounds are resized * Hide handler rectangles if an arrow has no size - Allow continuing adding arrows when selected element is deleted * Add dragging functionality to arrows * Add SHIFT functionality to two point arrows - Fix arrow positions when scrolling - Revert the element back to selection when not in multi select mode * Clean app state for export (JSON) * Set curve options manually instead of using global options - For some reason, this fixed the flickering issue in all shapes when arrows are rendered * Set proper options for the arrow * Increaase accuracy of hit testing arrows - Additionally, skip testing if point is outside the domain of arrow and each curve * Calculate bounding box of arrow based on roughjs curves - Remove domain check per curve * Change bounding box threshold to 10 and remove unnecessary code * Fix handler rectangles for 2 and multi point arrows - Fix margins of handler rectangles when using arrows - Show handler rectangles in endpoints of 2-point arrows * Remove unnecessary values from app state for export * Use `resetTransform` instead of "retranslating" canvas space after each element rendering * Allow resizing 2-point arrows - Fix position of one of the handler rectangles * refactor variable initialization * Refactored to extract out mult-point generation to the abstracted function * prevent dragging on arrow creation if under threshold * Finalize selection during multi element mode when ENTER or ESC is clicked * Set dragging element to null when finalizing * Remove pathSegmentCircle from code * Check if element is any "non-value" instead of NULL * Show two points on any two point arrow and fix visibility of arrows during scroll * Resume recording when done with drawing - When deleting a multi select element, revert back to selection element type * Resize arrow starting points perfectly * Fix direction of arrow resize based for NW * Resume recording history when there is more than one arrow * Set dragging element to NULL when element is not locked * Blur active element when finalizing * Disable undo/redo for multielement, editingelement, and resizing element - Allow undoing parts of the arrow * Disable element visibility for arrow * Use points array for arrow bounds when bezier curve shape is not available Co-authored-by: David Luzar <luzar.david@gmail.com> Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
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19 changed files with 769 additions and 110 deletions
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@ -7,6 +7,7 @@ import {
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} from "../element/bounds";
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import { RoughCanvas } from "roughjs/bin/canvas";
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import { Drawable } from "roughjs/bin/core";
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import { Point } from "roughjs/bin/geometry";
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import { RoughSVG } from "roughjs/bin/svg";
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import { RoughGenerator } from "roughjs/bin/generator";
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import { SVG_NS } from "../utils";
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@ -89,18 +90,23 @@ function generateElement(
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);
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break;
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case "arrow": {
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const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
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const [x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
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const options = {
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stroke: element.strokeColor,
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strokeWidth: element.strokeWidth,
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roughness: element.roughness,
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seed: element.seed,
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};
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// points array can be empty in the beginning, so it is important to add
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// initial position to it
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const points: Point[] = element.points.length
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? element.points
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: [[0, 0]];
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element.shape = [
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// \
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generator.line(x3, y3, x2, y2, options),
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// -----
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generator.line(x1, y1, x2, y2, options),
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generator.curve(points, options),
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// /
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generator.line(x4, y4, x2, y2, options),
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];
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@ -169,7 +175,6 @@ export function renderElement(
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context.fillStyle = fillStyle;
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context.font = font;
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context.globalAlpha = 1;
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break;
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} else {
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throw new Error("Unimplemented type " + element.type);
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}
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@ -76,10 +76,7 @@ export function renderScene(
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element.y + sceneState.scrollY,
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);
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renderElement(element, rc, context);
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context.translate(
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-element.x - sceneState.scrollX,
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-element.y - sceneState.scrollY,
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);
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context.resetTransform();
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});
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if (renderSelection) {
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@ -107,9 +104,11 @@ export function renderScene(
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if (selectedElements.length === 1 && selectedElements[0].type !== "text") {
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const handlers = handlerRectangles(selectedElements[0], sceneState);
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Object.values(handlers).forEach(handler => {
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context.strokeRect(handler[0], handler[1], handler[2], handler[3]);
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});
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Object.values(handlers)
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.filter(handler => handler !== undefined)
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.forEach(handler => {
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context.strokeRect(handler[0], handler[1], handler[2], handler[3]);
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});
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}
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}
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@ -149,11 +148,20 @@ function isVisibleElement(
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canvasHeight: number,
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) {
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let [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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x1 += scrollX;
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y1 += scrollY;
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x2 += scrollX;
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y2 += scrollY;
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return x2 >= 0 && x1 <= canvasWidth && y2 >= 0 && y1 <= canvasHeight;
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if (element.type !== "arrow") {
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x1 += scrollX;
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y1 += scrollY;
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x2 += scrollX;
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y2 += scrollY;
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return x2 >= 0 && x1 <= canvasWidth && y2 >= 0 && y1 <= canvasHeight;
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} else {
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return (
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x2 + scrollX >= 0 &&
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x1 + scrollX <= canvasWidth &&
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y2 + scrollY >= 0 &&
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y1 + scrollY <= canvasHeight
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);
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}
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}
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// This should be only called for exporting purposes
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