mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
Feature: Multi Point Arrows (#338)
* Add points to arrow on double click * Use line generator instead of path to generate line segments * Switch color of the circle when it is on an existing point in the segment * Check point against both ends of the line segment to find collinearity * Keep drawing the arrow based on mouse position until shape is changed * Always select the arrow when in multi element mode * Use curves instead of lines when drawing arrow points * Add basic collision detection with some debug points * Use roughjs shape when performing hit testing * Draw proper handler rectangles for arrows * Add argument to renderScene in export * Globally resize all points on the arrow when bounds are resized * Hide handler rectangles if an arrow has no size - Allow continuing adding arrows when selected element is deleted * Add dragging functionality to arrows * Add SHIFT functionality to two point arrows - Fix arrow positions when scrolling - Revert the element back to selection when not in multi select mode * Clean app state for export (JSON) * Set curve options manually instead of using global options - For some reason, this fixed the flickering issue in all shapes when arrows are rendered * Set proper options for the arrow * Increaase accuracy of hit testing arrows - Additionally, skip testing if point is outside the domain of arrow and each curve * Calculate bounding box of arrow based on roughjs curves - Remove domain check per curve * Change bounding box threshold to 10 and remove unnecessary code * Fix handler rectangles for 2 and multi point arrows - Fix margins of handler rectangles when using arrows - Show handler rectangles in endpoints of 2-point arrows * Remove unnecessary values from app state for export * Use `resetTransform` instead of "retranslating" canvas space after each element rendering * Allow resizing 2-point arrows - Fix position of one of the handler rectangles * refactor variable initialization * Refactored to extract out mult-point generation to the abstracted function * prevent dragging on arrow creation if under threshold * Finalize selection during multi element mode when ENTER or ESC is clicked * Set dragging element to null when finalizing * Remove pathSegmentCircle from code * Check if element is any "non-value" instead of NULL * Show two points on any two point arrow and fix visibility of arrows during scroll * Resume recording when done with drawing - When deleting a multi select element, revert back to selection element type * Resize arrow starting points perfectly * Fix direction of arrow resize based for NW * Resume recording history when there is more than one arrow * Set dragging element to NULL when element is not locked * Blur active element when finalizing * Disable undo/redo for multielement, editingelement, and resizing element - Allow undoing parts of the arrow * Disable element visibility for arrow * Use points array for arrow bounds when bezier curve shape is not available Co-authored-by: David Luzar <luzar.david@gmail.com> Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
This commit is contained in:
parent
9a17abcb34
commit
16263e942b
19 changed files with 769 additions and 110 deletions
414
src/index.tsx
414
src/index.tsx
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@ -42,7 +42,13 @@ import { renderScene } from "./renderer";
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import { AppState } from "./types";
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import { ExcalidrawElement } from "./element/types";
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import { isInputLike, debounce, capitalizeString, distance } from "./utils";
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import {
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isInputLike,
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debounce,
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capitalizeString,
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distance,
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distance2d,
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} from "./utils";
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import { KEYS, isArrowKey } from "./keys";
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import { findShapeByKey, shapesShortcutKeys, SHAPES } from "./shapes";
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@ -76,6 +82,7 @@ import {
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actionSaveScene,
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actionCopyStyles,
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actionPasteStyles,
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actionFinalize,
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} from "./actions";
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import { Action, ActionResult } from "./actions/types";
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import { getDefaultAppState } from "./appState";
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@ -88,6 +95,7 @@ import { ExportDialog } from "./components/ExportDialog";
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import { withTranslation } from "react-i18next";
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import { LanguageList } from "./components/LanguageList";
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import i18n, { languages, parseDetectedLang } from "./i18n";
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import { Point } from "roughjs/bin/geometry";
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import { StoredScenesList } from "./components/StoredScenesList";
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let { elements } = createScene();
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@ -109,6 +117,7 @@ function setCursorForShape(shape: string) {
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}
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}
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const DRAGGING_THRESHOLD = 10; // 10px
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const ELEMENT_SHIFT_TRANSLATE_AMOUNT = 5;
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const ELEMENT_TRANSLATE_AMOUNT = 1;
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const TEXT_TO_CENTER_SNAP_THRESHOLD = 30;
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@ -168,6 +177,7 @@ export class App extends React.Component<any, AppState> {
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canvasOnlyActions: Array<Action>;
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constructor(props: any) {
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super(props);
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this.actionManager.registerAction(actionFinalize);
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this.actionManager.registerAction(actionDeleteSelected);
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this.actionManager.registerAction(actionSendToBack);
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this.actionManager.registerAction(actionBringToFront);
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@ -328,17 +338,7 @@ export class App extends React.Component<any, AppState> {
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};
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private onKeyDown = (event: KeyboardEvent) => {
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if (event.key === KEYS.ESCAPE && !this.state.draggingElement) {
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elements = clearSelection(elements);
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this.setState({});
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this.setState({ elementType: "selection" });
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if (window.document.activeElement instanceof HTMLElement) {
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window.document.activeElement.blur();
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}
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event.preventDefault();
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return;
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}
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if (isInputLike(event.target)) return;
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if (isInputLike(event.target) && event.key !== KEYS.ESCAPE) return;
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const actionResult = this.actionManager.handleKeyDown(
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event,
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@ -387,19 +387,27 @@ export class App extends React.Component<any, AppState> {
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} else if (event[KEYS.META] && event.code === "KeyZ") {
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event.preventDefault();
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if (
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this.state.resizingElement ||
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this.state.multiElement ||
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this.state.editingElement
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) {
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return;
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}
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if (event.shiftKey) {
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// Redo action
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const data = history.redoOnce();
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if (data !== null) {
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elements = data.elements;
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this.setState(data.appState);
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this.setState({ ...data.appState });
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}
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} else {
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// undo action
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const data = history.undoOnce();
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if (data !== null) {
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elements = data.elements;
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this.setState(data.appState);
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this.setState({ ...data.appState });
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}
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}
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} else if (event.key === KEYS.SPACE && !isHoldingMouseButton) {
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@ -570,7 +578,7 @@ export class App extends React.Component<any, AppState> {
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aria-label={capitalizeString(label)}
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aria-keyshortcuts={`${label[0]} ${index + 1}`}
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onChange={() => {
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this.setState({ elementType: value });
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this.setState({ elementType: value, multiElement: null });
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elements = clearSelection(elements);
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document.documentElement.style.cursor =
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value === "text" ? CURSOR_TYPE.TEXT : CURSOR_TYPE.CROSSHAIR;
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@ -1036,11 +1044,28 @@ export class App extends React.Component<any, AppState> {
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editingElement: element,
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});
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return;
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} else if (this.state.elementType === "arrow") {
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if (this.state.multiElement) {
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const { multiElement } = this.state;
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const { x: rx, y: ry } = multiElement;
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multiElement.isSelected = true;
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multiElement.points.push([x - rx, y - ry]);
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multiElement.shape = null;
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this.setState({ draggingElement: multiElement });
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} else {
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element.isSelected = false;
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element.points.push([0, 0]);
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element.shape = null;
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elements = [...elements, element];
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this.setState({
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draggingElement: element,
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});
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}
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} else {
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elements = [...elements, element];
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this.setState({ multiElement: null, draggingElement: element });
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}
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elements = [...elements, element];
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this.setState({ draggingElement: element });
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let lastX = x;
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let lastY = y;
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@ -1049,6 +1074,75 @@ export class App extends React.Component<any, AppState> {
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lastY = e.clientY - CANVAS_WINDOW_OFFSET_TOP;
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}
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let resizeArrowFn:
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| ((
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element: ExcalidrawElement,
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p1: Point,
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deltaX: number,
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deltaY: number,
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mouseX: number,
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mouseY: number,
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perfect: boolean,
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) => void)
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| null = null;
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const arrowResizeOrigin = (
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element: ExcalidrawElement,
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p1: Point,
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deltaX: number,
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deltaY: number,
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mouseX: number,
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mouseY: number,
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perfect: boolean,
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) => {
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// TODO: Implement perfect sizing for origin
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if (perfect) {
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const absPx = p1[0] + element.x;
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const absPy = p1[1] + element.y;
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let { width, height } = getPerfectElementSize(
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"arrow",
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mouseX - element.x - p1[0],
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mouseY - element.y - p1[1],
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);
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const dx = element.x + width + p1[0];
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const dy = element.y + height + p1[1];
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element.x = dx;
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element.y = dy;
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p1[0] = absPx - element.x;
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p1[1] = absPy - element.y;
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} else {
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element.x += deltaX;
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element.y += deltaY;
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p1[0] -= deltaX;
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p1[1] -= deltaY;
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}
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};
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const arrowResizeEnd = (
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element: ExcalidrawElement,
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p1: Point,
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deltaX: number,
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deltaY: number,
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mouseX: number,
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mouseY: number,
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perfect: boolean,
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) => {
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if (perfect) {
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const { width, height } = getPerfectElementSize(
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"arrow",
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mouseX - element.x,
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mouseY - element.y,
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);
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p1[0] = width;
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p1[1] = height;
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} else {
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p1[0] += deltaX;
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p1[1] += deltaY;
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}
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};
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const onMouseMove = (e: MouseEvent) => {
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const target = e.target;
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if (!(target instanceof HTMLElement)) {
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@ -1075,6 +1169,16 @@ export class App extends React.Component<any, AppState> {
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return;
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}
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// for arrows, don't start dragging until a given threshold
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// to ensure we don't create a 2-point arrow by mistake when
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// user clicks mouse in a way that it moves a tiny bit (thus
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// triggering mousemove)
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if (!draggingOccurred && this.state.elementType === "arrow") {
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const { x, y } = viewportCoordsToSceneCoords(e, this.state);
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if (distance2d(x, y, originX, originY) < DRAGGING_THRESHOLD)
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return;
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}
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if (isResizingElements && this.state.resizingElement) {
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const el = this.state.resizingElement;
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const selectedElements = elements.filter(el => el.isSelected);
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@ -1087,73 +1191,217 @@ export class App extends React.Component<any, AppState> {
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element.type === "line" || element.type === "arrow";
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switch (resizeHandle) {
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case "nw":
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element.width -= deltaX;
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element.x += deltaX;
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if (
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element.type === "arrow" &&
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element.points.length === 2
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) {
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const [, p1] = element.points;
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if (e.shiftKey) {
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if (isLinear) {
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resizePerfectLineForNWHandler(element, x, y);
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} else {
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element.y += element.height - element.width;
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element.height = element.width;
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if (!resizeArrowFn) {
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if (p1[0] < 0 || p1[1] < 0) {
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resizeArrowFn = arrowResizeEnd;
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} else {
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resizeArrowFn = arrowResizeOrigin;
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}
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}
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resizeArrowFn(
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element,
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p1,
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deltaX,
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deltaY,
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x,
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y,
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e.shiftKey,
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);
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} else {
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element.height -= deltaY;
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element.y += deltaY;
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element.width -= deltaX;
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element.x += deltaX;
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if (e.shiftKey) {
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if (isLinear) {
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resizePerfectLineForNWHandler(element, x, y);
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} else {
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element.y += element.height - element.width;
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element.height = element.width;
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}
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} else {
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element.height -= deltaY;
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element.y += deltaY;
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}
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}
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break;
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case "ne":
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element.width += deltaX;
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if (e.shiftKey) {
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element.y += element.height - element.width;
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element.height = element.width;
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if (
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element.type === "arrow" &&
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element.points.length === 2
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) {
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const [, p1] = element.points;
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if (!resizeArrowFn) {
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if (p1[0] >= 0) {
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resizeArrowFn = arrowResizeEnd;
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} else {
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resizeArrowFn = arrowResizeOrigin;
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}
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}
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resizeArrowFn(
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element,
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p1,
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deltaX,
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deltaY,
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x,
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y,
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e.shiftKey,
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);
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} else {
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element.height -= deltaY;
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element.y += deltaY;
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element.width += deltaX;
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if (e.shiftKey) {
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element.y += element.height - element.width;
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element.height = element.width;
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} else {
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element.height -= deltaY;
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element.y += deltaY;
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}
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}
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break;
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case "sw":
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element.width -= deltaX;
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element.x += deltaX;
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if (e.shiftKey) {
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element.height = element.width;
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if (
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element.type === "arrow" &&
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element.points.length === 2
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) {
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const [, p1] = element.points;
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if (!resizeArrowFn) {
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if (p1[0] <= 0) {
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resizeArrowFn = arrowResizeEnd;
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} else {
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resizeArrowFn = arrowResizeOrigin;
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}
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}
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resizeArrowFn(
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element,
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p1,
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deltaX,
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deltaY,
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x,
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y,
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e.shiftKey,
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);
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} else {
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element.height += deltaY;
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element.width -= deltaX;
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element.x += deltaX;
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if (e.shiftKey) {
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element.height = element.width;
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} else {
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element.height += deltaY;
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}
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}
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break;
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case "se":
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if (e.shiftKey) {
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if (isLinear) {
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const { width, height } = getPerfectElementSize(
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element.type,
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x - element.x,
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y - element.y,
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);
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element.width = width;
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element.height = height;
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if (
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element.type === "arrow" &&
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element.points.length === 2
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) {
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const [, p1] = element.points;
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if (!resizeArrowFn) {
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if (p1[0] > 0 || p1[1] > 0) {
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resizeArrowFn = arrowResizeEnd;
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} else {
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resizeArrowFn = arrowResizeOrigin;
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}
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}
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resizeArrowFn(
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element,
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p1,
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deltaX,
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deltaY,
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x,
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y,
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e.shiftKey,
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);
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} else {
|
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if (e.shiftKey) {
|
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if (isLinear) {
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const { width, height } = getPerfectElementSize(
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element.type,
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x - element.x,
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y - element.y,
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);
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element.width = width;
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element.height = height;
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} else {
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element.width += deltaX;
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element.height = element.width;
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}
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} else {
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element.width += deltaX;
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element.height = element.width;
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element.height += deltaY;
|
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}
|
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} else {
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element.width += deltaX;
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element.height += deltaY;
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}
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break;
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case "n":
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case "n": {
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element.height -= deltaY;
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element.y += deltaY;
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|
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if (element.points.length > 0) {
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const len = element.points.length;
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const points = [...element.points].sort(
|
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(a, b) => a[1] - b[1],
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);
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for (let i = 1; i < points.length; ++i) {
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const pnt = points[i];
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pnt[1] -= deltaY / (len - i);
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}
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}
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break;
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case "w":
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}
|
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case "w": {
|
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element.width -= deltaX;
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element.x += deltaX;
|
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|
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if (element.points.length > 0) {
|
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const len = element.points.length;
|
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const points = [...element.points].sort(
|
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(a, b) => a[0] - b[0],
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);
|
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for (let i = 0; i < points.length; ++i) {
|
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const pnt = points[i];
|
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pnt[0] -= deltaX / (len - i);
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}
|
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}
|
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break;
|
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case "s":
|
||||
}
|
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case "s": {
|
||||
element.height += deltaY;
|
||||
if (element.points.length > 0) {
|
||||
const len = element.points.length;
|
||||
const points = [...element.points].sort(
|
||||
(a, b) => a[1] - b[1],
|
||||
);
|
||||
|
||||
for (let i = 1; i < points.length; ++i) {
|
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const pnt = points[i];
|
||||
pnt[1] += deltaY / (len - i);
|
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}
|
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}
|
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break;
|
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case "e":
|
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}
|
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case "e": {
|
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element.width += deltaX;
|
||||
if (element.points.length > 0) {
|
||||
const len = element.points.length;
|
||||
const points = [...element.points].sort(
|
||||
(a, b) => a[0] - b[0],
|
||||
);
|
||||
|
||||
for (let i = 1; i < points.length; ++i) {
|
||||
const pnt = points[i];
|
||||
pnt[0] += deltaX / (len - i);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (resizeHandle) {
|
||||
|
@ -1235,6 +1483,30 @@ export class App extends React.Component<any, AppState> {
|
|||
|
||||
draggingElement.width = width;
|
||||
draggingElement.height = height;
|
||||
|
||||
if (this.state.elementType === "arrow") {
|
||||
draggingOccurred = true;
|
||||
const points = draggingElement.points;
|
||||
let dx = x - draggingElement.x;
|
||||
let dy = y - draggingElement.y;
|
||||
|
||||
if (e.shiftKey && points.length === 2) {
|
||||
({ width: dx, height: dy } = getPerfectElementSize(
|
||||
this.state.elementType,
|
||||
dx,
|
||||
dy,
|
||||
));
|
||||
}
|
||||
|
||||
if (points.length === 1) {
|
||||
points.push([dx, dy]);
|
||||
} else if (points.length > 1) {
|
||||
const pnt = points[points.length - 1];
|
||||
pnt[0] = dx;
|
||||
pnt[1] = dy;
|
||||
}
|
||||
}
|
||||
|
||||
draggingElement.shape = null;
|
||||
|
||||
if (this.state.elementType === "selection") {
|
||||
|
@ -1258,15 +1530,33 @@ export class App extends React.Component<any, AppState> {
|
|||
const {
|
||||
draggingElement,
|
||||
resizingElement,
|
||||
multiElement,
|
||||
elementType,
|
||||
elementLocked,
|
||||
} = this.state;
|
||||
|
||||
resizeArrowFn = null;
|
||||
lastMouseUp = null;
|
||||
isHoldingMouseButton = false;
|
||||
window.removeEventListener("mousemove", onMouseMove);
|
||||
window.removeEventListener("mouseup", onMouseUp);
|
||||
|
||||
if (elementType === "arrow") {
|
||||
if (draggingElement!.points.length > 1) {
|
||||
history.resumeRecording();
|
||||
}
|
||||
if (!draggingOccurred && !multiElement) {
|
||||
this.setState({ multiElement: this.state.draggingElement });
|
||||
} else if (draggingOccurred && !multiElement) {
|
||||
this.state.draggingElement!.isSelected = true;
|
||||
this.setState({
|
||||
draggingElement: null,
|
||||
elementType: "selection",
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
elementType !== "selection" &&
|
||||
draggingElement &&
|
||||
|
@ -1351,9 +1641,15 @@ export class App extends React.Component<any, AppState> {
|
|||
window.addEventListener("mousemove", onMouseMove);
|
||||
window.addEventListener("mouseup", onMouseUp);
|
||||
|
||||
// We don't want to save history on mouseDown, only on mouseUp when it's fully configured
|
||||
history.skipRecording();
|
||||
this.setState({});
|
||||
if (
|
||||
!this.state.multiElement ||
|
||||
(this.state.multiElement &&
|
||||
this.state.multiElement.points.length < 2)
|
||||
) {
|
||||
// We don't want to save history on mouseDown, only on mouseUp when it's fully configured
|
||||
history.skipRecording();
|
||||
this.setState({});
|
||||
}
|
||||
}}
|
||||
onDoubleClick={e => {
|
||||
const { x, y } = viewportCoordsToSceneCoords(e, this.state);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue