Feature: Multi Point Arrows (#338)

* Add points to arrow on double click

* Use line generator instead of path to generate line segments

* Switch color of the circle when it is on an existing point in the segment

* Check point against both ends of the line segment to find collinearity

* Keep drawing the arrow based on mouse position until shape is changed

* Always select the arrow when in multi element mode

* Use curves instead of lines when drawing arrow points

* Add basic collision detection with some debug points

* Use roughjs shape when performing hit testing

* Draw proper handler rectangles for arrows

* Add argument to renderScene in export

* Globally resize all points on the arrow when bounds are resized

* Hide handler rectangles if an arrow has no size

- Allow continuing adding arrows when selected element is deleted

* Add dragging functionality to arrows

* Add SHIFT functionality to two point arrows

- Fix arrow positions when scrolling
- Revert the element back to selection when not in multi select mode

* Clean app state for export (JSON)

* Set curve options manually instead of using global options

- For some reason, this fixed the flickering issue in all shapes when arrows are rendered

* Set proper options for the arrow

* Increaase accuracy of hit testing arrows

- Additionally, skip testing if point is outside the domain of arrow and each curve

* Calculate bounding box of arrow based on roughjs curves

- Remove domain check per curve

* Change bounding box threshold to 10 and remove unnecessary code

* Fix handler rectangles for 2 and multi point arrows

- Fix margins of handler rectangles when using arrows
- Show handler rectangles in endpoints of 2-point arrows

* Remove unnecessary values from app state for export

* Use `resetTransform` instead of "retranslating" canvas space after each element rendering

* Allow resizing 2-point arrows

- Fix position of one of the handler rectangles

* refactor variable initialization

* Refactored to extract out mult-point generation to the abstracted function

* prevent dragging on arrow creation if under threshold

* Finalize selection during multi element mode when ENTER or ESC is clicked

* Set dragging element to null when finalizing

* Remove pathSegmentCircle from code

* Check if element is any "non-value" instead of NULL

* Show two points on any two point arrow and fix visibility of arrows during scroll

* Resume recording when done with drawing

- When deleting a multi select element, revert back to selection element type

* Resize arrow starting points perfectly

* Fix direction of arrow resize based for NW

* Resume recording history when there is more than one arrow

* Set dragging element to NULL when element is not locked

* Blur active element when finalizing

* Disable undo/redo for multielement, editingelement, and resizing element

- Allow undoing parts of the arrow

* Disable element visibility for arrow

* Use points array for arrow bounds when bezier curve shape is not available

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
This commit is contained in:
Gasim Gasimzada 2020-01-31 21:16:33 +04:00 committed by GitHub
parent 9a17abcb34
commit 16263e942b
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19 changed files with 769 additions and 110 deletions

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@ -1,11 +1,16 @@
import { ExcalidrawElement } from "./types";
import { rotate } from "../math";
import { Drawable } from "roughjs/bin/core";
import { Point } from "roughjs/bin/geometry";
// If the element is created from right to left, the width is going to be negative
// This set of functions retrieves the absolute position of the 4 points.
// We can't just always normalize it since we need to remember the fact that an arrow
// is pointing left or right.
export function getElementAbsoluteCoords(element: ExcalidrawElement) {
if (element.type === "arrow") {
return getArrowAbsoluteBounds(element);
}
return [
element.width >= 0 ? element.x : element.x + element.width, // x1
element.height >= 0 ? element.y : element.y + element.height, // y1
@ -29,11 +34,95 @@ export function getDiamondPoints(element: ExcalidrawElement) {
return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
}
export function getArrowAbsoluteBounds(element: ExcalidrawElement) {
if (element.points.length < 2 || !element.shape) {
const { minX, minY, maxX, maxY } = element.points.reduce(
(limits, [x, y]) => {
limits.minY = Math.min(limits.minY, y);
limits.minX = Math.min(limits.minX, x);
limits.maxX = Math.max(limits.maxX, x);
limits.maxY = Math.max(limits.maxY, y);
return limits;
},
{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
);
return [
minX + element.x,
minY + element.y,
maxX + element.x,
maxY + element.y,
];
}
const shape = element.shape as Drawable[];
const ops = shape[1].sets[0].ops;
let currentP: Point = [0, 0];
const { minX, minY, maxX, maxY } = ops.reduce(
(limits, { op, data }) => {
// There are only four operation types:
// move, bcurveTo, lineTo, and curveTo
if (op === "move") {
// change starting point
currentP = data as Point;
// move operation does not draw anything; so, it always
// returns false
} else if (op === "bcurveTo") {
// create points from bezier curve
// bezier curve stores data as a flattened array of three positions
// [x1, y1, x2, y2, x3, y3]
const p1 = [data[0], data[1]] as Point;
const p2 = [data[2], data[3]] as Point;
const p3 = [data[4], data[5]] as Point;
const p0 = currentP;
currentP = p3;
const equation = (t: number, idx: number) =>
Math.pow(1 - t, 3) * p3[idx] +
3 * t * Math.pow(1 - t, 2) * p2[idx] +
3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
p0[idx] * Math.pow(t, 3);
let t = 0;
while (t <= 1.0) {
const x = equation(t, 0);
const y = equation(t, 1);
limits.minY = Math.min(limits.minY, y);
limits.minX = Math.min(limits.minX, x);
limits.maxX = Math.max(limits.maxX, x);
limits.maxY = Math.max(limits.maxY, y);
t += 0.1;
}
} else if (op === "lineTo") {
// TODO: Implement this
} else if (op === "qcurveTo") {
// TODO: Implement this
}
return limits;
},
{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
);
return [
minX + element.x,
minY + element.y,
maxX + element.x,
maxY + element.y,
];
}
export function getArrowPoints(element: ExcalidrawElement) {
const x1 = 0;
const y1 = 0;
const x2 = element.width;
const y2 = element.height;
const points = element.points;
const [x1, y1] = points.length >= 2 ? points[points.length - 2] : [0, 0];
const [x2, y2] = points[points.length - 1];
const size = 30; // pixels
const distance = Math.hypot(x2 - x1, y2 - y1);
@ -46,7 +135,7 @@ export function getArrowPoints(element: ExcalidrawElement) {
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
return [x1, y1, x2, y2, x3, y3, x4, y4];
return [x2, y2, x3, y3, x4, y4];
}
export function getLinePoints(element: ExcalidrawElement) {

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@ -2,11 +2,13 @@ import { distanceBetweenPointAndSegment } from "../math";
import { ExcalidrawElement } from "./types";
import {
getArrowPoints,
getDiamondPoints,
getElementAbsoluteCoords,
getLinePoints,
getArrowAbsoluteBounds,
} from "./bounds";
import { Point } from "roughjs/bin/geometry";
import { Drawable, OpSet } from "roughjs/bin/core";
function isElementDraggableFromInside(element: ExcalidrawElement): boolean {
return element.backgroundColor !== "transparent" || element.isSelected;
@ -145,18 +147,25 @@ export function hitTest(
lineThreshold
);
} else if (element.type === "arrow") {
let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
// The computation is done at the origin, we need to add a translation
x -= element.x;
y -= element.y;
if (!element.shape) {
return false;
}
const shape = element.shape as Drawable[];
// If shape does not consist of curve and two line segments
// for arrow shape, return false
if (shape.length < 3) return false;
const [x1, y1, x2, y2] = getArrowAbsoluteBounds(element);
if (x < x1 || y < y1 - 10 || x > x2 || y > y2 + 10) return false;
const relX = x - element.x;
const relY = y - element.y;
// hit test curve and lien segments for arrow
return (
// \
distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
// -----
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
// /
distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
hitTestRoughShape(shape[0].sets, relX, relY) ||
hitTestRoughShape(shape[1].sets, relX, relY) ||
hitTestRoughShape(shape[2].sets, relX, relY)
);
} else if (element.type === "line") {
const [x1, y1, x2, y2] = getLinePoints(element);
@ -176,3 +185,82 @@ export function hitTest(
throw new Error("Unimplemented type " + element.type);
}
}
const pointInBezierEquation = (
p0: Point,
p1: Point,
p2: Point,
p3: Point,
[mx, my]: Point,
) => {
// B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
const equation = (t: number, idx: number) =>
Math.pow(1 - t, 3) * p3[idx] +
3 * t * Math.pow(1 - t, 2) * p2[idx] +
3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
p0[idx] * Math.pow(t, 3);
const epsilon = 20;
// go through t in increments of 0.01
let t = 0;
while (t <= 1.0) {
const tx = equation(t, 0);
const ty = equation(t, 1);
const diff = Math.sqrt(Math.pow(tx - mx, 2) + Math.pow(ty - my, 2));
if (diff < epsilon) {
return true;
}
t += 0.01;
}
return false;
};
const hitTestRoughShape = (opSet: OpSet[], x: number, y: number) => {
// read operations from first opSet
const ops = opSet[0].ops;
// set start position as (0,0) just in case
// move operation does not exist (unlikely but it is worth safekeeping it)
let currentP: Point = [0, 0];
return ops.some(({ op, data }, idx) => {
// There are only four operation types:
// move, bcurveTo, lineTo, and curveTo
if (op === "move") {
// change starting point
currentP = data as Point;
// move operation does not draw anything; so, it always
// returns false
} else if (op === "bcurveTo") {
// create points from bezier curve
// bezier curve stores data as a flattened array of three positions
// [x1, y1, x2, y2, x3, y3]
const p1 = [data[0], data[1]] as Point;
const p2 = [data[2], data[3]] as Point;
const p3 = [data[4], data[5]] as Point;
const p0 = currentP;
currentP = p3;
// check if points are on the curve
// cubic bezier curves require four parameters
// the first parameter is the last stored position (p0)
let retVal = pointInBezierEquation(p0, p1, p2, p3, [x, y]);
// set end point of bezier curve as the new starting point for
// upcoming operations as each operation is based on the last drawn
// position of the previous operation
return retVal;
} else if (op === "lineTo") {
// TODO: Implement this
} else if (op === "qcurveTo") {
// TODO: Implement this
}
return false;
});
};

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@ -1,5 +1,6 @@
import { ExcalidrawElement } from "./types";
import { SceneScroll } from "../scene/types";
import { getArrowAbsoluteBounds } from "./bounds";
type Sides = "n" | "s" | "w" | "e" | "nw" | "ne" | "sw" | "se";
@ -7,18 +8,31 @@ export function handlerRectangles(
element: ExcalidrawElement,
{ scrollX, scrollY }: SceneScroll,
) {
const elementX1 = element.x;
const elementX2 = element.x + element.width;
const elementY1 = element.y;
const elementY2 = element.y + element.height;
let elementX2 = 0;
let elementY2 = 0;
let elementX1 = Infinity;
let elementY1 = Infinity;
let marginX = -8;
let marginY = -8;
let minimumSize = 40;
if (element.type === "arrow") {
[elementX1, elementY1, elementX2, elementY2] = getArrowAbsoluteBounds(
element,
);
} else {
elementX1 = element.x;
elementX2 = element.x + element.width;
elementY1 = element.y;
elementY2 = element.y + element.height;
marginX = element.width < 0 ? 8 : -8;
marginY = element.height < 0 ? 8 : -8;
}
const margin = 4;
const minimumSize = 40;
const handlers = {} as { [T in Sides]: number[] };
const marginX = element.width < 0 ? 8 : -8;
const marginY = element.height < 0 ? 8 : -8;
if (Math.abs(elementX2 - elementX1) > minimumSize) {
handlers["n"] = [
elementX1 + (elementX2 - elementX1) / 2 + scrollX - 4,
@ -76,11 +90,58 @@ export function handlerRectangles(
8,
]; // se
if (element.type === "arrow" || element.type === "line") {
if (element.type === "line") {
return {
nw: handlers.nw,
se: handlers.se,
} as typeof handlers;
} else if (element.type === "arrow") {
if (element.points.length === 2) {
// only check the last point because starting point is always (0,0)
const [, p1] = element.points;
if (p1[0] === 0 || p1[1] === 0) {
return {
nw: handlers.nw,
se: handlers.se,
} as typeof handlers;
}
if (p1[0] > 0 && p1[1] < 0) {
return {
ne: handlers.ne,
sw: handlers.sw,
} as typeof handlers;
}
if (p1[0] > 0 && p1[1] > 0) {
return {
nw: handlers.nw,
se: handlers.se,
} as typeof handlers;
}
if (p1[0] < 0 && p1[1] > 0) {
return {
ne: handlers.ne,
sw: handlers.sw,
} as typeof handlers;
}
if (p1[0] < 0 && p1[1] < 0) {
return {
nw: handlers.nw,
se: handlers.se,
} as typeof handlers;
}
}
return {
n: handlers.n,
s: handlers.s,
w: handlers.w,
e: handlers.e,
} as typeof handlers;
}
return handlers;

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@ -5,6 +5,7 @@ export {
getDiamondPoints,
getArrowPoints,
getLinePoints,
getArrowAbsoluteBounds,
} from "./bounds";
export { handlerRectangles } from "./handlerRectangles";

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@ -1,6 +1,7 @@
import { randomSeed } from "roughjs/bin/math";
import nanoid from "nanoid";
import { Drawable } from "roughjs/bin/core";
import { Point } from "roughjs/bin/geometry";
import { ExcalidrawElement, ExcalidrawTextElement } from "../element/types";
import { measureText } from "../utils";
@ -34,6 +35,7 @@ export function newElement(
isSelected: false,
seed: randomSeed(),
shape: null as Drawable | Drawable[] | null,
points: [] as Point[],
};
return element;
}

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@ -17,6 +17,7 @@ export function resizeTest(
const filter = Object.keys(handlers).filter(key => {
const handler = handlers[key as HandlerRectanglesRet]!;
if (!handler) return false;
return (
x + scrollX >= handler[0] &&