feat: Remove GA code from binding (#9042)

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
This commit is contained in:
Márk Tolmács 2025-02-25 22:52:06 +01:00 committed by GitHub
parent 31e8476c78
commit 0ffeaeaecf
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GPG key ID: B5690EEEBB952194
44 changed files with 2112 additions and 1832 deletions

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@ -1,7 +1,10 @@
import type {
ElementsMap,
ExcalidrawDiamondElement,
ExcalidrawElement,
ExcalidrawEllipseElement,
ExcalidrawRectangleElement,
ExcalidrawRectanguloidElement,
} from "./types";
import { getElementBounds } from "./bounds";
import type { FrameNameBounds } from "../types";
@ -16,8 +19,28 @@ import {
isTextElement,
} from "./typeChecks";
import { getBoundTextShape, isPathALoop } from "../shapes";
import type { GlobalPoint, LocalPoint, Polygon } from "../../math";
import { isPointWithinBounds, pointFrom } from "../../math";
import type {
GlobalPoint,
LineSegment,
LocalPoint,
Polygon,
Radians,
} from "../../math";
import {
curveIntersectLineSegment,
isPointWithinBounds,
line,
lineSegment,
lineSegmentIntersectionPoints,
pointFrom,
pointRotateRads,
pointsEqual,
} from "../../math";
import { ellipse, ellipseLineIntersectionPoints } from "../../math/ellipse";
import {
deconstructDiamondElement,
deconstructRectanguloidElement,
} from "./utils";
export const shouldTestInside = (element: ExcalidrawElement) => {
if (element.type === "arrow") {
@ -121,3 +144,166 @@ export const hitElementBoundText = <Point extends GlobalPoint | LocalPoint>(
): boolean => {
return !!textShape && isPointInShape(pointFrom(x, y), textShape);
};
/**
* Intersect a line with an element for binding test
*
* @param element
* @param line
* @param offset
* @returns
*/
export const intersectElementWithLineSegment = (
element: ExcalidrawElement,
line: LineSegment<GlobalPoint>,
offset: number = 0,
): GlobalPoint[] => {
switch (element.type) {
case "rectangle":
case "image":
case "text":
case "iframe":
case "embeddable":
case "frame":
case "magicframe":
return intersectRectanguloidWithLineSegment(element, line, offset);
case "diamond":
return intersectDiamondWithLineSegment(element, line, offset);
case "ellipse":
return intersectEllipseWithLineSegment(element, line, offset);
default:
throw new Error(`Unimplemented element type '${element.type}'`);
}
};
const intersectRectanguloidWithLineSegment = (
element: ExcalidrawRectanguloidElement,
l: LineSegment<GlobalPoint>,
offset: number = 0,
): GlobalPoint[] => {
const center = pointFrom<GlobalPoint>(
element.x + element.width / 2,
element.y + element.height / 2,
);
// To emulate a rotated rectangle we rotate the point in the inverse angle
// instead. It's all the same distance-wise.
const rotatedA = pointRotateRads<GlobalPoint>(
l[0],
center,
-element.angle as Radians,
);
const rotatedB = pointRotateRads<GlobalPoint>(
l[1],
center,
-element.angle as Radians,
);
// Get the element's building components we can test against
const [sides, corners] = deconstructRectanguloidElement(element, offset);
return (
[
// Test intersection against the sides, keep only the valid
// intersection points and rotate them back to scene space
...sides
.map((s) =>
lineSegmentIntersectionPoints(
lineSegment<GlobalPoint>(rotatedA, rotatedB),
s,
),
)
.filter((x) => x != null)
.map((j) => pointRotateRads<GlobalPoint>(j!, center, element.angle)),
// Test intersection against the corners which are cubic bezier curves,
// keep only the valid intersection points and rotate them back to scene
// space
...corners
.flatMap((t) =>
curveIntersectLineSegment(t, lineSegment(rotatedA, rotatedB)),
)
.filter((i) => i != null)
.map((j) => pointRotateRads(j, center, element.angle)),
]
// Remove duplicates
.filter(
(p, idx, points) => points.findIndex((d) => pointsEqual(p, d)) === idx,
)
);
};
/**
*
* @param element
* @param a
* @param b
* @returns
*/
const intersectDiamondWithLineSegment = (
element: ExcalidrawDiamondElement,
l: LineSegment<GlobalPoint>,
offset: number = 0,
): GlobalPoint[] => {
const center = pointFrom<GlobalPoint>(
element.x + element.width / 2,
element.y + element.height / 2,
);
// Rotate the point to the inverse direction to simulate the rotated diamond
// points. It's all the same distance-wise.
const rotatedA = pointRotateRads(l[0], center, -element.angle as Radians);
const rotatedB = pointRotateRads(l[1], center, -element.angle as Radians);
const [sides, curves] = deconstructDiamondElement(element, offset);
return (
[
...sides
.map((s) =>
lineSegmentIntersectionPoints(
lineSegment<GlobalPoint>(rotatedA, rotatedB),
s,
),
)
.filter((p): p is GlobalPoint => p != null)
// Rotate back intersection points
.map((p) => pointRotateRads<GlobalPoint>(p!, center, element.angle)),
...curves
.flatMap((p) =>
curveIntersectLineSegment(p, lineSegment(rotatedA, rotatedB)),
)
.filter((p) => p != null)
// Rotate back intersection points
.map((p) => pointRotateRads(p, center, element.angle)),
]
// Remove duplicates
.filter(
(p, idx, points) => points.findIndex((d) => pointsEqual(p, d)) === idx,
)
);
};
/**
*
* @param element
* @param a
* @param b
* @returns
*/
const intersectEllipseWithLineSegment = (
element: ExcalidrawEllipseElement,
l: LineSegment<GlobalPoint>,
offset: number = 0,
): GlobalPoint[] => {
const center = pointFrom<GlobalPoint>(
element.x + element.width / 2,
element.y + element.height / 2,
);
const rotatedA = pointRotateRads(l[0], center, -element.angle as Radians);
const rotatedB = pointRotateRads(l[1], center, -element.angle as Radians);
return ellipseLineIntersectionPoints(
ellipse(center, element.width / 2 + offset, element.height / 2 + offset),
line(rotatedA, rotatedB),
).map((p) => pointRotateRads(p, center, element.angle));
};

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@ -0,0 +1,123 @@
import type { GlobalPoint, Radians } from "../../math";
import {
curvePointDistance,
distanceToLineSegment,
pointFrom,
pointRotateRads,
} from "../../math";
import { ellipse, ellipseDistanceFromPoint } from "../../math/ellipse";
import type {
ExcalidrawBindableElement,
ExcalidrawDiamondElement,
ExcalidrawEllipseElement,
ExcalidrawRectanguloidElement,
} from "./types";
import {
deconstructDiamondElement,
deconstructRectanguloidElement,
} from "./utils";
export const distanceToBindableElement = (
element: ExcalidrawBindableElement,
p: GlobalPoint,
): number => {
switch (element.type) {
case "rectangle":
case "image":
case "text":
case "iframe":
case "embeddable":
case "frame":
case "magicframe":
return distanceToRectanguloidElement(element, p);
case "diamond":
return distanceToDiamondElement(element, p);
case "ellipse":
return distanceToEllipseElement(element, p);
}
};
/**
* Returns the distance of a point and the provided rectangular-shaped element,
* accounting for roundness and rotation
*
* @param element The rectanguloid element
* @param p The point to consider
* @returns The eucledian distance to the outline of the rectanguloid element
*/
const distanceToRectanguloidElement = (
element: ExcalidrawRectanguloidElement,
p: GlobalPoint,
) => {
const center = pointFrom<GlobalPoint>(
element.x + element.width / 2,
element.y + element.height / 2,
);
// To emulate a rotated rectangle we rotate the point in the inverse angle
// instead. It's all the same distance-wise.
const rotatedPoint = pointRotateRads(p, center, -element.angle as Radians);
// Get the element's building components we can test against
const [sides, corners] = deconstructRectanguloidElement(element);
return Math.min(
...sides.map((s) => distanceToLineSegment(rotatedPoint, s)),
...corners
.map((a) => curvePointDistance(a, rotatedPoint))
.filter((d): d is number => d !== null),
);
};
/**
* Returns the distance of a point and the provided diamond element, accounting
* for roundness and rotation
*
* @param element The diamond element
* @param p The point to consider
* @returns The eucledian distance to the outline of the diamond
*/
const distanceToDiamondElement = (
element: ExcalidrawDiamondElement,
p: GlobalPoint,
): number => {
const center = pointFrom<GlobalPoint>(
element.x + element.width / 2,
element.y + element.height / 2,
);
// Rotate the point to the inverse direction to simulate the rotated diamond
// points. It's all the same distance-wise.
const rotatedPoint = pointRotateRads(p, center, -element.angle as Radians);
const [sides, curves] = deconstructDiamondElement(element);
return Math.min(
...sides.map((s) => distanceToLineSegment(rotatedPoint, s)),
...curves
.map((a) => curvePointDistance(a, rotatedPoint))
.filter((d): d is number => d !== null),
);
};
/**
* Returns the distance of a point and the provided ellipse element, accounting
* for roundness and rotation
*
* @param element The ellipse element
* @param p The point to consider
* @returns The eucledian distance to the outline of the ellipse
*/
const distanceToEllipseElement = (
element: ExcalidrawEllipseElement,
p: GlobalPoint,
): number => {
const center = pointFrom(
element.x + element.width / 2,
element.y + element.height / 2,
);
return ellipseDistanceFromPoint(
// Instead of rotating the ellipse, rotate the point to the inverse angle
pointRotateRads(p, center, -element.angle as Radians),
ellipse(center, element.width / 2, element.height / 2),
);
};

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@ -18,6 +18,7 @@ import type {
import { ARROW_TYPE } from "../constants";
import type { LocalPoint } from "../../math";
import { pointFrom } from "../../math";
import "../../utils/test-utils";
const { h } = window;

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@ -19,8 +19,6 @@ import { invariant, isAnyTrue, toBrandedType, tupleToCoors } from "../utils";
import type { AppState } from "../types";
import {
bindPointToSnapToElementOutline,
distanceToBindableElement,
avoidRectangularCorner,
FIXED_BINDING_DISTANCE,
getHeadingForElbowArrowSnap,
getGlobalFixedPointForBindableElement,
@ -42,7 +40,7 @@ import {
headingForPoint,
} from "./heading";
import { type ElementUpdate } from "./mutateElement";
import { isBindableElement, isRectanguloidElement } from "./typeChecks";
import { isBindableElement } from "./typeChecks";
import {
type ExcalidrawElbowArrowElement,
type NonDeletedSceneElementsMap,
@ -55,6 +53,7 @@ import type {
FixedPointBinding,
FixedSegment,
} from "./types";
import { distanceToBindableElement } from "./distance";
type GridAddress = [number, number] & { _brand: "gridaddress" };
@ -1177,19 +1176,27 @@ const getElbowArrowData = (
)
: [startElement, endElement];
const startGlobalPoint = getGlobalPoint(
{
...arrow,
elbowed: true,
points: nextPoints,
} as ExcalidrawElbowArrowElement,
"start",
arrow.startBinding?.fixedPoint,
origStartGlobalPoint,
origEndGlobalPoint,
elementsMap,
startElement,
hoveredStartElement,
options?.isDragging,
);
const endGlobalPoint = getGlobalPoint(
{
...arrow,
elbowed: true,
points: nextPoints,
} as ExcalidrawElbowArrowElement,
"end",
arrow.endBinding?.fixedPoint,
origEndGlobalPoint,
origStartGlobalPoint,
elementsMap,
endElement,
hoveredEndElement,
options?.isDragging,
@ -2133,21 +2140,20 @@ const neighborIndexToHeading = (idx: number): Heading => {
};
const getGlobalPoint = (
arrow: ExcalidrawElbowArrowElement,
startOrEnd: "start" | "end",
fixedPointRatio: [number, number] | undefined | null,
initialPoint: GlobalPoint,
otherPoint: GlobalPoint,
elementsMap: NonDeletedSceneElementsMap | SceneElementsMap,
boundElement?: ExcalidrawBindableElement | null,
hoveredElement?: ExcalidrawBindableElement | null,
isDragging?: boolean,
): GlobalPoint => {
if (isDragging) {
if (hoveredElement) {
const snapPoint = getSnapPoint(
initialPoint,
otherPoint,
const snapPoint = bindPointToSnapToElementOutline(
arrow,
hoveredElement,
elementsMap,
startOrEnd,
);
return snapToMid(hoveredElement, snapPoint);
@ -2164,29 +2170,16 @@ const getGlobalPoint = (
// NOTE: Resize scales the binding position point too, so we need to update it
return Math.abs(
distanceToBindableElement(boundElement, fixedGlobalPoint, elementsMap) -
distanceToBindableElement(boundElement, fixedGlobalPoint) -
FIXED_BINDING_DISTANCE,
) > 0.01
? getSnapPoint(initialPoint, otherPoint, boundElement, elementsMap)
? bindPointToSnapToElementOutline(arrow, boundElement, startOrEnd)
: fixedGlobalPoint;
}
return initialPoint;
};
const getSnapPoint = (
p: GlobalPoint,
otherPoint: GlobalPoint,
element: ExcalidrawBindableElement,
elementsMap: ElementsMap,
) =>
bindPointToSnapToElementOutline(
isRectanguloidElement(element) ? avoidRectangularCorner(element, p) : p,
otherPoint,
element,
elementsMap,
);
const getBindPointHeading = (
p: GlobalPoint,
otherPoint: GlobalPoint,
@ -2201,9 +2194,12 @@ const getBindPointHeading = (
hoveredElement &&
aabbForElement(
hoveredElement,
Array(4).fill(
distanceToBindableElement(hoveredElement, p, elementsMap),
) as [number, number, number, number],
Array(4).fill(distanceToBindableElement(hoveredElement, p)) as [
number,
number,
number,
number,
],
),
elementsMap,
origPoint,

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@ -0,0 +1,355 @@
import { getDiamondPoints } from ".";
import type { Curve, LineSegment } from "../../math";
import {
curve,
lineSegment,
pointFrom,
pointFromVector,
rectangle,
vectorFromPoint,
vectorNormalize,
vectorScale,
type GlobalPoint,
} from "../../math";
import { getCornerRadius } from "../shapes";
import type {
ExcalidrawDiamondElement,
ExcalidrawRectanguloidElement,
} from "./types";
/**
* Get the building components of a rectanguloid element in the form of
* line segments and curves.
*
* @param element Target rectanguloid element
* @param offset Optional offset to expand the rectanguloid shape
* @returns Tuple of line segments (0) and curves (1)
*/
export function deconstructRectanguloidElement(
element: ExcalidrawRectanguloidElement,
offset: number = 0,
): [LineSegment<GlobalPoint>[], Curve<GlobalPoint>[]] {
const roundness = getCornerRadius(
Math.min(element.width, element.height),
element,
);
if (roundness <= 0) {
const r = rectangle(
pointFrom(element.x - offset, element.y - offset),
pointFrom(
element.x + element.width + offset,
element.y + element.height + offset,
),
);
const top = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[0][0] + roundness, r[0][1]),
pointFrom<GlobalPoint>(r[1][0] - roundness, r[0][1]),
);
const right = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[1][0], r[0][1] + roundness),
pointFrom<GlobalPoint>(r[1][0], r[1][1] - roundness),
);
const bottom = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[0][0] + roundness, r[1][1]),
pointFrom<GlobalPoint>(r[1][0] - roundness, r[1][1]),
);
const left = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[0][0], r[1][1] - roundness),
pointFrom<GlobalPoint>(r[0][0], r[0][1] + roundness),
);
const sides = [top, right, bottom, left];
return [sides, []];
}
const center = pointFrom<GlobalPoint>(
element.x + element.width / 2,
element.y + element.height / 2,
);
const r = rectangle(
pointFrom(element.x, element.y),
pointFrom(element.x + element.width, element.y + element.height),
);
const top = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[0][0] + roundness, r[0][1]),
pointFrom<GlobalPoint>(r[1][0] - roundness, r[0][1]),
);
const right = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[1][0], r[0][1] + roundness),
pointFrom<GlobalPoint>(r[1][0], r[1][1] - roundness),
);
const bottom = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[0][0] + roundness, r[1][1]),
pointFrom<GlobalPoint>(r[1][0] - roundness, r[1][1]),
);
const left = lineSegment<GlobalPoint>(
pointFrom<GlobalPoint>(r[0][0], r[1][1] - roundness),
pointFrom<GlobalPoint>(r[0][0], r[0][1] + roundness),
);
const offsets = [
vectorScale(
vectorNormalize(
vectorFromPoint(pointFrom(r[0][0] - offset, r[0][1] - offset), center),
),
offset,
), // TOP LEFT
vectorScale(
vectorNormalize(
vectorFromPoint(pointFrom(r[1][0] + offset, r[0][1] - offset), center),
),
offset,
), //TOP RIGHT
vectorScale(
vectorNormalize(
vectorFromPoint(pointFrom(r[1][0] + offset, r[1][1] + offset), center),
),
offset,
), // BOTTOM RIGHT
vectorScale(
vectorNormalize(
vectorFromPoint(pointFrom(r[0][0] - offset, r[1][1] + offset), center),
),
offset,
), // BOTTOM LEFT
];
const corners = [
curve(
pointFromVector(offsets[0], left[1]),
pointFromVector(
offsets[0],
pointFrom<GlobalPoint>(
left[1][0] + (2 / 3) * (r[0][0] - left[1][0]),
left[1][1] + (2 / 3) * (r[0][1] - left[1][1]),
),
),
pointFromVector(
offsets[0],
pointFrom<GlobalPoint>(
top[0][0] + (2 / 3) * (r[0][0] - top[0][0]),
top[0][1] + (2 / 3) * (r[0][1] - top[0][1]),
),
),
pointFromVector(offsets[0], top[0]),
), // TOP LEFT
curve(
pointFromVector(offsets[1], top[1]),
pointFromVector(
offsets[1],
pointFrom<GlobalPoint>(
top[1][0] + (2 / 3) * (r[1][0] - top[1][0]),
top[1][1] + (2 / 3) * (r[0][1] - top[1][1]),
),
),
pointFromVector(
offsets[1],
pointFrom<GlobalPoint>(
right[0][0] + (2 / 3) * (r[1][0] - right[0][0]),
right[0][1] + (2 / 3) * (r[0][1] - right[0][1]),
),
),
pointFromVector(offsets[1], right[0]),
), // TOP RIGHT
curve(
pointFromVector(offsets[2], right[1]),
pointFromVector(
offsets[2],
pointFrom<GlobalPoint>(
right[1][0] + (2 / 3) * (r[1][0] - right[1][0]),
right[1][1] + (2 / 3) * (r[1][1] - right[1][1]),
),
),
pointFromVector(
offsets[2],
pointFrom<GlobalPoint>(
bottom[1][0] + (2 / 3) * (r[1][0] - bottom[1][0]),
bottom[1][1] + (2 / 3) * (r[1][1] - bottom[1][1]),
),
),
pointFromVector(offsets[2], bottom[1]),
), // BOTTOM RIGHT
curve(
pointFromVector(offsets[3], bottom[0]),
pointFromVector(
offsets[3],
pointFrom<GlobalPoint>(
bottom[0][0] + (2 / 3) * (r[0][0] - bottom[0][0]),
bottom[0][1] + (2 / 3) * (r[1][1] - bottom[0][1]),
),
),
pointFromVector(
offsets[3],
pointFrom<GlobalPoint>(
left[0][0] + (2 / 3) * (r[0][0] - left[0][0]),
left[0][1] + (2 / 3) * (r[1][1] - left[0][1]),
),
),
pointFromVector(offsets[3], left[0]),
), // BOTTOM LEFT
];
const sides = [
lineSegment<GlobalPoint>(corners[0][3], corners[1][0]),
lineSegment<GlobalPoint>(corners[1][3], corners[2][0]),
lineSegment<GlobalPoint>(corners[2][3], corners[3][0]),
lineSegment<GlobalPoint>(corners[3][3], corners[0][0]),
];
return [sides, corners];
}
/**
* Get the building components of a diamond element in the form of
* line segments and curves as a tuple, in this order.
*
* @param element The element to deconstruct
* @param offset An optional offset
* @returns Tuple of line segments (0) and curves (1)
*/
export function deconstructDiamondElement(
element: ExcalidrawDiamondElement,
offset: number = 0,
): [LineSegment<GlobalPoint>[], Curve<GlobalPoint>[]] {
const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
getDiamondPoints(element);
const verticalRadius = getCornerRadius(Math.abs(topX - leftX), element);
const horizontalRadius = getCornerRadius(Math.abs(rightY - topY), element);
if (element.roundness?.type == null) {
const [top, right, bottom, left]: GlobalPoint[] = [
pointFrom(element.x + topX, element.y + topY - offset),
pointFrom(element.x + rightX + offset, element.y + rightY),
pointFrom(element.x + bottomX, element.y + bottomY + offset),
pointFrom(element.x + leftX - offset, element.y + leftY),
];
// Create the line segment parts of the diamond
// NOTE: Horizontal and vertical seems to be flipped here
const topRight = lineSegment<GlobalPoint>(
pointFrom(top[0] + verticalRadius, top[1] + horizontalRadius),
pointFrom(right[0] - verticalRadius, right[1] - horizontalRadius),
);
const bottomRight = lineSegment<GlobalPoint>(
pointFrom(right[0] - verticalRadius, right[1] + horizontalRadius),
pointFrom(bottom[0] + verticalRadius, bottom[1] - horizontalRadius),
);
const bottomLeft = lineSegment<GlobalPoint>(
pointFrom(bottom[0] - verticalRadius, bottom[1] - horizontalRadius),
pointFrom(left[0] + verticalRadius, left[1] + horizontalRadius),
);
const topLeft = lineSegment<GlobalPoint>(
pointFrom(left[0] + verticalRadius, left[1] - horizontalRadius),
pointFrom(top[0] - verticalRadius, top[1] + horizontalRadius),
);
return [[topRight, bottomRight, bottomLeft, topLeft], []];
}
const center = pointFrom<GlobalPoint>(
element.x + element.width / 2,
element.y + element.height / 2,
);
const [top, right, bottom, left]: GlobalPoint[] = [
pointFrom(element.x + topX, element.y + topY),
pointFrom(element.x + rightX, element.y + rightY),
pointFrom(element.x + bottomX, element.y + bottomY),
pointFrom(element.x + leftX, element.y + leftY),
];
const offsets = [
vectorScale(vectorNormalize(vectorFromPoint(right, center)), offset), // RIGHT
vectorScale(vectorNormalize(vectorFromPoint(bottom, center)), offset), // BOTTOM
vectorScale(vectorNormalize(vectorFromPoint(left, center)), offset), // LEFT
vectorScale(vectorNormalize(vectorFromPoint(top, center)), offset), // TOP
];
const corners = [
curve(
pointFromVector(
offsets[0],
pointFrom<GlobalPoint>(
right[0] - verticalRadius,
right[1] - horizontalRadius,
),
),
pointFromVector(offsets[0], right),
pointFromVector(offsets[0], right),
pointFromVector(
offsets[0],
pointFrom<GlobalPoint>(
right[0] - verticalRadius,
right[1] + horizontalRadius,
),
),
), // RIGHT
curve(
pointFromVector(
offsets[1],
pointFrom<GlobalPoint>(
bottom[0] + verticalRadius,
bottom[1] - horizontalRadius,
),
),
pointFromVector(offsets[1], bottom),
pointFromVector(offsets[1], bottom),
pointFromVector(
offsets[1],
pointFrom<GlobalPoint>(
bottom[0] - verticalRadius,
bottom[1] - horizontalRadius,
),
),
), // BOTTOM
curve(
pointFromVector(
offsets[2],
pointFrom<GlobalPoint>(
left[0] + verticalRadius,
left[1] + horizontalRadius,
),
),
pointFromVector(offsets[2], left),
pointFromVector(offsets[2], left),
pointFromVector(
offsets[2],
pointFrom<GlobalPoint>(
left[0] + verticalRadius,
left[1] - horizontalRadius,
),
),
), // LEFT
curve(
pointFromVector(
offsets[3],
pointFrom<GlobalPoint>(
top[0] - verticalRadius,
top[1] + horizontalRadius,
),
),
pointFromVector(offsets[3], top),
pointFromVector(offsets[3], top),
pointFromVector(
offsets[3],
pointFrom<GlobalPoint>(
top[0] + verticalRadius,
top[1] + horizontalRadius,
),
),
), // TOP
];
const sides = [
lineSegment<GlobalPoint>(corners[0][3], corners[1][0]),
lineSegment<GlobalPoint>(corners[1][3], corners[2][0]),
lineSegment<GlobalPoint>(corners[2][3], corners[3][0]),
lineSegment<GlobalPoint>(corners[3][3], corners[0][0]),
];
return [sides, corners];
}