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basic Socket.io implementation of collaborative editing (#879)
* Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
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12 changed files with 575 additions and 28 deletions
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@ -7,6 +7,7 @@ export type SceneState = {
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// null indicates transparent bg
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viewBackgroundColor: string | null;
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zoom: number;
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remotePointerViewportCoords: { [id: string]: { x: number; y: number } };
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};
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export type SceneScroll = {
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