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feat: redesign linear elements 🎉 (#5501)
* feat: redesign arrows and lines * set selectedLinearElement on pointerup * fix tests * fix lint * set selectionLinearElement to null when element is not selected * fix * don't set selectedElementIds to empty object when linear element selected * don't move arrows when clicked on bounding box * don't consider bounding box when linear element selected * better hitbox * show pointer when over the points in linear elements * highlight points when hovered * tweak design whene editing linear element points * tweak * fix test * fix multi point editing * cleanup * fix * fix * remove stroke when hovered * account for zoom when hover * review fix * set selectedLinearElement to null when selectedElementIds doesn't contain the linear element * remove hover affect when moved away from linear element * don't set selectedLinearAElement if already set * fix selection * render reduced in test :p * fix box selection for single linear element * set selectedLinearElement when deselecting selected elements and linear element is selected * don't show linear element handles when element locked * selected linear element when only linear present and selected with selectAll * don't set selectedLinearElement if already set * store selectedLinearElement in browser to persist * remove redundant checks * test fix * select linear element handles when user has finished multipoint editing * fix snap * add comments * show bounding box for locked linear elements * add stroke param to fillCircle and remove stroke when linear element point hovered * set selectedLinearElement when thats the only element left when deselcting others * skip tests instead of removing for rotation * (un)bind on pointerUp when moving linear element points outside editor * render bounding box for linear elements as a fallback on state mismatch * simplify and remove type assertion Co-authored-by: dwelle <luzar.david@gmail.com>
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16 changed files with 600 additions and 210 deletions
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@ -4,6 +4,7 @@ import { getElementAbsoluteCoords, Bounds } from "./bounds";
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import { rotate } from "../math";
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import { Zoom } from "../types";
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import { isTextElement } from ".";
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import { isLinearElement } from "./typeChecks";
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export type TransformHandleDirection =
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@ -59,8 +60,18 @@ const OMIT_SIDES_FOR_LINE_BACKSLASH = {
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s: true,
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n: true,
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w: true,
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};
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const OMIT_SIDES_FOR_LINEAR_ELEMENT = {
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e: true,
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s: true,
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n: true,
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w: true,
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nw: true,
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se: true,
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ne: true,
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sw: true,
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rotation: true,
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};
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const generateTransformHandle = (
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@ -230,11 +241,9 @@ export const getTransformHandles = (
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}
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let omitSides: { [T in TransformHandleType]?: boolean } = {};
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if (
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element.type === "arrow" ||
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element.type === "line" ||
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element.type === "freedraw"
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) {
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if (isLinearElement(element)) {
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omitSides = OMIT_SIDES_FOR_LINEAR_ELEMENT;
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} else if (element.type === "freedraw") {
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if (element.points.length === 2) {
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// only check the last point because starting point is always (0,0)
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const [, p1] = element.points;
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