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Refactor
This commit is contained in:
parent
1919b3db1a
commit
074445d309
2 changed files with 318 additions and 167 deletions
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@ -241,7 +241,7 @@ export const isPointWithinBounds = <P extends GlobalPoint | LocalPoint>(
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* @param end - The ending point of the line segment.
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* @param end - The ending point of the line segment.
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* @returns The perpendicular distance from point p to the line segment defined by start and end.
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* @returns The perpendicular distance from point p to the line segment defined by start and end.
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*/
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*/
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export const perpendicularDistance = <P extends GlobalPoint | LocalPoint> (
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export const perpendicularDistance = <P extends GlobalPoint | LocalPoint>(
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p: P,
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p: P,
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start: P,
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start: P,
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end: P):
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end: P):
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@ -27,182 +27,67 @@ interface ShapeRecognitionResult {
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boundingBox: BoundingBox;
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boundingBox: BoundingBox;
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}
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}
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interface ShapeRecognitionOptions {
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const QUADRILATERAL_SIDES = 4;
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shapeIsClosedPercentThreshold: number; // Max distance between stroke start/end to consider shape closed
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const QUADRILATERAL_MIN_POINTS = 4; // RDP simplified vertices
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arrowTipAngleThreshold: number; // Angle (in degrees) below which a corner is considered "sharp" (for arrow detection)
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const QUADRILATERAL_MAX_POINTS = 5; // RDP might include closing point
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rdpTolerancePercent: number; // RDP simplification tolerance (percentage of bounding box diagonal)
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const ARROW_EXPECTED_POINTS = 5; // RDP simplified vertices for arrow shape
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rectangleCornersAngleThreshold: number; // Angle (in degrees) to check for rectangle corners
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const LINE_EXPECTED_POINTS = 2; // RDP simplified vertices for line shape
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rectangleOrientationAngleThreshold: number; // Angle difference (in degrees) to nearest 0/90 orientation to call it rectangle
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ellipseRadiusVarianceThreshold: number; // Variance in radius to consider a shape an ellipse
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}
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const DEFAULT_OPTIONS: ShapeRecognitionOptions = {
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const DEFAULT_OPTIONS = {
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// Max distance between stroke start/end (as % of bbox diagonal) to consider closed
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shapeIsClosedPercentThreshold: 20,
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shapeIsClosedPercentThreshold: 20,
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arrowTipAngleThreshold: 60,
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// Min distance (px) to consider shape closed (takes precedence if larger than %)
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shapeIsClosedDistanceThreshold: 10,
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// RDP simplification tolerance (% of bbox diagonal)
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rdpTolerancePercent: 10,
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rdpTolerancePercent: 10,
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rectangleCornersAngleThreshold: 20,
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// Arrow specific thresholds
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arrowMinTipAngle: 30, // Min angle degrees for the tip
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arrowMaxTipAngle: 150, // Max angle degrees for the tip
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arrowHeadMaxShaftRatio: 0.8, // Max length ratio of arrowhead segment to shaft
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// Quadrilateral specific thresholds
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rectangleMinCornerAngle: 20, // Min deviation from 180 degrees for a valid corner
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rectangleMaxCornerAngle: 160, // Max deviation from 0 degrees for a valid corner
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// Angle difference (degrees) to nearest 0/90 orientation to classify as rectangle
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rectangleOrientationAngleThreshold: 10,
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rectangleOrientationAngleThreshold: 10,
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ellipseRadiusVarianceThreshold: 0.5
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// Max variance in radius (normalized) to consider a shape an ellipse
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};
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ellipseRadiusVarianceThreshold: 0.5,
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} as const; // Use 'as const' for stricter typing of default values
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/**
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// Options for shape recognition, allowing partial overrides
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* Recognizes common shapes from free-draw input
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type ShapeRecognitionOptions = typeof DEFAULT_OPTIONS;
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* @param element The freedraw element to analyze
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type PartialShapeRecognitionOptions = Partial<ShapeRecognitionOptions>;
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* @returns Information about the recognized shape, or null if no shape is recognized
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*/
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export const recognizeShape = (
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element: ExcalidrawFreeDrawElement,
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opts: Partial<ShapeRecognitionOptions> = {},
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): ShapeRecognitionResult => {
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const options = { ...DEFAULT_OPTIONS, ...opts };
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const boundingBox = getCommonBoundingBox([element]);;
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interface Segment {
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length: number;
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// We need at least a few points to recognize a shape
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angleDeg: number; // Angle in degrees [0, 180) representing the line's orientation
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if (!element.points || element.points.length < 3) {
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}
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return { type: "freedraw", simplified: element.points, boundingBox };
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}
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const tolerance = pointDistance(
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[boundingBox.minX, boundingBox.minY] as LocalPoint,
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[boundingBox.maxX, boundingBox.maxY] as LocalPoint,
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) * options.rdpTolerancePercent / 100;
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const simplified = simplifyRDP(element.points, tolerance);
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const start = element.points[0], end = element.points[element.points.length - 1];
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const closedDist = pointDistance(start, end);
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const boundingBoxDiagonal = Math.hypot(boundingBox.width, boundingBox.height);
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// e.g., threshold: 10px or % of size
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const isClosed = closedDist < Math.max(10, boundingBoxDiagonal * options.shapeIsClosedPercentThreshold / 100);
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let bestShape: Shape = 'freedraw';
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const boundingBoxCenter = getCenterForBounds([
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boundingBox.minX,
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boundingBox.minY,
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boundingBox.maxX,
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boundingBox.maxY,
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] as Bounds);
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// **Line** (open shape with low deviation from a straight line)
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if (!isClosed && simplified.length == 2) {
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bestShape = 'line';
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}
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// **Arrow** (open shape with a sharp angle indicating an arrowhead)
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if (!isClosed && simplified.length == 5) {
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// The last two segments will make an arrowhead
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console.log("Simplified points:", simplified);
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const arrow_start = simplified[2], arrow_tip = simplified[3], arrow_end = simplified[4];
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const tipAngle = angleBetween(arrow_tip, arrow_start, arrow_end); // angle at the second-last point (potential arrow tip)
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// Lengths of the last two segments
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const seg1Len = pointDistance(arrow_start, arrow_tip);
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const seg2Len = pointDistance(arrow_tip, arrow_end);
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// Length of the rest of the stroke (approx arrow shaft length)
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const shaftLen = pointDistance(simplified[0], simplified[1])
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// Heuristic checks for arrowhead: sharp angle and short segments relative to shaft
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console.log("Arrow tip angle:", tipAngle);
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if (tipAngle > 30 && tipAngle < 150 && seg1Len < shaftLen * 0.8 && seg2Len < shaftLen * 0.8) {
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bestShape = 'arrow';
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}
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}
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// **Rectangle or Diamond** (closed shape with 4 corners - RDP might include last point
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if (isClosed && (simplified.length == 4 || simplified.length == 5)) {
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const vertices = simplified.slice(); // copy
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if (simplified.length === 5) {
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vertices.pop(); // remove last point if RDP included it
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}
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// Compute angles at each corner
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console.log("Vertices:", vertices);
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var angles = []
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for (let i = 0; i < vertices.length; i++) {
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angles.push(angleBetween(vertices[i], vertices[(i + 1) % vertices.length], vertices[(i + 2) % vertices.length]));
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}
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console.log("Angles:", angles);
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console.log("Angles sum:", angles.reduce((a, b) => a + b, 0));
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// All angles are sharp enough, so we can check for rectangle/diamond
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if (angles.every(a => (a > options.rectangleCornersAngleThreshold && a < 180 - options.rectangleCornersAngleThreshold))) {
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// Determine orientation by checking the slope of each segment
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interface Segment { length: number; angleDeg: number; }
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const segments: Segment[] = [];
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for (let i = 0; i < 4; i++) {
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const p1 = simplified[i];
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const p2 = simplified[(i + 1) % (simplified.length)];
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const dx = p2[0] - p1[0];
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const dy = p2[1] - p1[1];
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const length = Math.hypot(dx, dy);
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// angle of segment in degrees from horizontal
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let segAngle = (Math.atan2(dy, dx) * 180) / Math.PI;
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if (segAngle < 0) segAngle += 360;
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if (segAngle > 180) segAngle -= 180; // use [0,180] range for undirected line
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segments.push({ length, angleDeg: segAngle });
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}
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// Check for axis-aligned orientation
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const hasAxisAlignedSide = segments.some(seg => {
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const angle = seg.angleDeg;
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const distToHoriz = Math.min(Math.abs(angle - 0), Math.abs(angle - 180));
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const distToVert = Math.abs(angle - 90);
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return (distToHoriz < options.rectangleOrientationAngleThreshold) || (distToVert < options.rectangleOrientationAngleThreshold);
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});
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if (hasAxisAlignedSide) {
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bestShape = "rectangle";
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} else {
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// Not near axis-aligned, likely a rotated shape -> diamond
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bestShape = "diamond";
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}
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}
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} else if (isClosed) { // **Ellipse** (closed shape with few corners)
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// Measure radius variance
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const cx = boundingBoxCenter[0];
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const cy = boundingBoxCenter[1];
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let totalDist = 0, maxDist = 0, minDist = Infinity;
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for (const p of simplified) {
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const d = Math.hypot(p[0] - cx, p[1] - cy);
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totalDist += d;
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maxDist = Math.max(maxDist, d);
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minDist = Math.min(minDist, d);
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}
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const avgDist = totalDist / simplified.length;
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const radiusVar = (maxDist - minDist) / (avgDist || 1);
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// If variance in radius is small, shape is round
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if (radiusVar < options.ellipseRadiusVarianceThreshold) {
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bestShape = 'ellipse';
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}
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}
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return {
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type: bestShape,
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simplified,
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boundingBox
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} as ShapeRecognitionResult;
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};
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/**
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/**
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* Simplify a polyline using Ramer-Douglas-Peucker algorithm.
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* Simplify a polyline using Ramer-Douglas-Peucker algorithm.
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* @param points Array of points [x,y] representing the stroke.
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* @param epsilon Tolerance for simplification (higher = more simplification).
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* @returns Simplified list of points.
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*/
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*/
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function simplifyRDP(points: readonly LocalPoint[], epsilon: number): readonly LocalPoint[] {
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function simplifyRDP(
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if (points.length < 3) return points;
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points: readonly LocalPoint[],
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// Find the point with the maximum distance from the line between first and last
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epsilon: number,
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const first = points[0], last = points[points.length - 1];
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): readonly LocalPoint[] {
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if (points.length < 3) {
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return points;
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}
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const first = points[0];
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const last = points[points.length - 1];
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let index = -1;
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let index = -1;
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let maxDist = 0;
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let maxDist = 0;
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// Find the point with the maximum distance from the line segment between first and last
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for (let i = 1; i < points.length - 1; i++) {
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for (let i = 1; i < points.length - 1; i++) {
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// Perpendicular distance from points[i] to line (first-last)
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const dist = perpendicularDistance(points[i], first, last);
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const dist = perpendicularDistance(points[i], first, last);
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if (dist > maxDist) {
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if (dist > maxDist) {
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maxDist = dist;
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maxDist = dist;
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index = i;
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index = i;
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}
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}
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}
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}
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// If max distance is greater than epsilon, recursively simplify
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// If max distance is greater than epsilon, recursively simplify
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if (maxDist > epsilon && index !== -1) {
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if (maxDist > epsilon && index !== -1) {
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const left = simplifyRDP(points.slice(0, index + 1), epsilon);
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const left = simplifyRDP(points.slice(0, index + 1), epsilon);
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@ -210,11 +95,277 @@ function simplifyRDP(points: readonly LocalPoint[], epsilon: number): readonly L
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// Concatenate results (omit duplicate point at junction)
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// Concatenate results (omit duplicate point at junction)
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return left.slice(0, -1).concat(right);
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return left.slice(0, -1).concat(right);
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} else {
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} else {
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// Not enough deviation, return straight line (keep only endpoints)
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// Not enough deviation, return straight line segment (keep only endpoints)
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return [first, last];
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return [first, last];
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}
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}
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}
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}
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/**
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* Calculates the properties (length, angle) of segments in a polygon.
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*/
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function calculateSegments(vertices: readonly LocalPoint[]): Segment[] {
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const segments: Segment[] = [];
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const numVertices = vertices.length;
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for (let i = 0; i < numVertices; i++) {
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const p1 = vertices[i];
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// Ensure wrapping for the last segment connecting back to the start
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const p2 = vertices[(i + 1) % numVertices];
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const dx = p2[0] - p1[0];
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const dy = p2[1] - p1[1];
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const length = Math.hypot(dx, dy);
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// Calculate angle in degrees [0, 360)
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let angleRad = Math.atan2(dy, dx);
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if (angleRad < 0) {
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angleRad += 2 * Math.PI;
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}
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let angleDeg = (angleRad * 180) / Math.PI;
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// Normalize angle to [0, 180) for undirected line orientation
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if (angleDeg >= 180) {
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angleDeg -= 180;
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}
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segments.push({ length, angleDeg });
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}
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return segments;
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}
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/**
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* Checks if the shape is closed based on the distance between start and end points.
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*/
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function isShapeClosed(
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points: readonly LocalPoint[],
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boundingBoxDiagonal: number,
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options: ShapeRecognitionOptions,
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): boolean {
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const start = points[0];
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const end = points[points.length - 1];
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const closedDist = pointDistance(start, end);
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const closedThreshold = Math.max(
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options.shapeIsClosedDistanceThreshold,
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boundingBoxDiagonal * (options.shapeIsClosedPercentThreshold / 100),
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);
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return closedDist < closedThreshold;
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}
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/**
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* Checks if a quadrilateral is likely axis-aligned based on its segment angles.
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*/
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function isAxisAligned(
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segments: Segment[],
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orientationThreshold: number,
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): boolean {
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return segments.some((seg) => {
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const angle = seg.angleDeg;
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// Distance to horizontal (0 or 180 degrees)
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const distToHoriz = Math.min(angle, 180 - angle);
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// Distance to vertical (90 degrees)
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const distToVert = Math.abs(angle - 90);
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return (
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distToHoriz < orientationThreshold || distToVert < orientationThreshold
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);
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});
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}
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/**
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* Calculates the variance of the distance from points to a center point.
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* Returns a normalized variance value (0 = perfectly round).
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*/
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function calculateRadiusVariance(
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points: readonly LocalPoint[],
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boundingBox: BoundingBox,
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): number {
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if (points.length === 0) {
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return 0; // Or handle as an error/special case
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}
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const [cx, cy] = getCenterForBounds([
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boundingBox.minX,
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boundingBox.minY,
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boundingBox.maxX,
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boundingBox.maxY,
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] as Bounds);
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let totalDist = 0;
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let maxDist = 0;
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let minDist = Infinity;
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for (const p of points) {
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const d = Math.hypot(p[0] - cx, p[1] - cy);
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totalDist += d;
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maxDist = Math.max(maxDist, d);
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minDist = Math.min(minDist, d);
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}
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const avgDist = totalDist / points.length;
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// Avoid division by zero if avgDist is 0 (e.g., all points are at the center)
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if (avgDist === 0) {
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return 0;
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}
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const radiusVariance = (maxDist - minDist) / avgDist;
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return radiusVariance;
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}
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/** Checks if the points form a straight line segment. */
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function checkLine(
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points: readonly LocalPoint[],
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isClosed: boolean,
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): Shape | null {
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if (!isClosed && points.length === LINE_EXPECTED_POINTS) {
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return "line";
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}
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return null;
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}
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/** Checks if the points form an arrow shape. */
|
||||||
|
function checkArrow(
|
||||||
|
points: readonly LocalPoint[],
|
||||||
|
isClosed: boolean,
|
||||||
|
options: ShapeRecognitionOptions,
|
||||||
|
): Shape | null {
|
||||||
|
if (isClosed || points.length !== ARROW_EXPECTED_POINTS) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
const shaftStart = points[0];
|
||||||
|
const shaftEnd = points[1]; // Assuming RDP simplifies shaft to 2 points
|
||||||
|
const arrowBase = points[2];
|
||||||
|
const arrowTip = points[3];
|
||||||
|
const arrowTailEnd = points[4];
|
||||||
|
|
||||||
|
const tipAngle = angleBetween(arrowTip, arrowBase, arrowTailEnd);
|
||||||
|
|
||||||
|
if (tipAngle <= options.arrowMinTipAngle || tipAngle >= options.arrowMaxTipAngle) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
const headSegment1Len = pointDistance(arrowBase, arrowTip);
|
||||||
|
const headSegment2Len = pointDistance(arrowTip, arrowTailEnd);
|
||||||
|
const shaftLen = pointDistance(shaftStart, shaftEnd); // Approx shaft length
|
||||||
|
|
||||||
|
// Heuristic: Arrowhead segments should be significantly shorter than the shaft
|
||||||
|
const isHeadShortEnough =
|
||||||
|
headSegment1Len < shaftLen * options.arrowHeadMaxShaftRatio &&
|
||||||
|
headSegment2Len < shaftLen * options.arrowHeadMaxShaftRatio;
|
||||||
|
|
||||||
|
return isHeadShortEnough ? "arrow" : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Checks if the points form a rectangle or diamond shape. */
|
||||||
|
function checkQuadrilateral(
|
||||||
|
points: readonly LocalPoint[],
|
||||||
|
isClosed: boolean,
|
||||||
|
options: ShapeRecognitionOptions,
|
||||||
|
): Shape | null {
|
||||||
|
if (
|
||||||
|
!isClosed ||
|
||||||
|
points.length < QUADRILATERAL_MIN_POINTS ||
|
||||||
|
points.length > QUADRILATERAL_MAX_POINTS
|
||||||
|
) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Take the first 4 points as vertices (RDP might add 5th closing point)
|
||||||
|
const vertices = points.slice(0, QUADRILATERAL_SIDES);
|
||||||
|
// console.log("Vertices (Quad Check):", vertices);
|
||||||
|
|
||||||
|
// Calculate internal angles
|
||||||
|
const angles: number[] = [];
|
||||||
|
for (let i = 0; i < QUADRILATERAL_SIDES; i++) {
|
||||||
|
const p1 = vertices[i];
|
||||||
|
const p2 = vertices[(i + 1) % QUADRILATERAL_SIDES];
|
||||||
|
const p3 = vertices[(i + 2) % QUADRILATERAL_SIDES];
|
||||||
|
|
||||||
|
angles.push(angleBetween(p1, p2, p3));
|
||||||
|
}
|
||||||
|
|
||||||
|
const allCornersAreValid = angles.every(
|
||||||
|
(a) =>
|
||||||
|
a > options.rectangleMinCornerAngle &&
|
||||||
|
a < options.rectangleMaxCornerAngle,
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!allCornersAreValid) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
const segments = calculateSegments(vertices);
|
||||||
|
|
||||||
|
if (isAxisAligned(segments, options.rectangleOrientationAngleThreshold)) {
|
||||||
|
return "rectangle";
|
||||||
|
} else {
|
||||||
|
// Not axis-aligned, but quadrilateral => classify as diamond
|
||||||
|
return "diamond";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Checks if the points form an ellipse shape. */
|
||||||
|
function checkEllipse(
|
||||||
|
points: readonly LocalPoint[],
|
||||||
|
isClosed: boolean,
|
||||||
|
boundingBox: BoundingBox,
|
||||||
|
options: ShapeRecognitionOptions,
|
||||||
|
): Shape | null {
|
||||||
|
if (!isClosed) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Need a minimum number of points for it to be an ellipse
|
||||||
|
if (points.length < QUADRILATERAL_MAX_POINTS) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
const radiusVariance = calculateRadiusVariance(points, boundingBox);
|
||||||
|
|
||||||
|
return radiusVariance < options.ellipseRadiusVarianceThreshold
|
||||||
|
? "ellipse"
|
||||||
|
: null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Recognizes common shapes from free-draw input points.
|
||||||
|
* @param element The freedraw element to analyze.
|
||||||
|
* @param opts Optional overrides for recognition thresholds.
|
||||||
|
* @returns Information about the recognized shape.
|
||||||
|
*/
|
||||||
|
export const recognizeShape = (
|
||||||
|
element: ExcalidrawFreeDrawElement,
|
||||||
|
opts: PartialShapeRecognitionOptions = {},
|
||||||
|
): ShapeRecognitionResult => {
|
||||||
|
const options = { ...DEFAULT_OPTIONS, ...opts };
|
||||||
|
const { points } = element;
|
||||||
|
const boundingBox = getCommonBoundingBox([element]);
|
||||||
|
|
||||||
|
// Need at least a few points to recognize a shape
|
||||||
|
if (!points || points.length < 3) {
|
||||||
|
return { type: "freedraw", simplified: points, boundingBox };
|
||||||
|
}
|
||||||
|
|
||||||
|
const boundingBoxDiagonal = Math.hypot(boundingBox.width, boundingBox.height);
|
||||||
|
const rdpTolerance = boundingBoxDiagonal * (options.rdpTolerancePercent / 100);
|
||||||
|
const simplifiedPoints = simplifyRDP(points, rdpTolerance);
|
||||||
|
|
||||||
|
const isClosed = isShapeClosed(simplifiedPoints, boundingBoxDiagonal, options);
|
||||||
|
|
||||||
|
// --- Shape check order matters here ---
|
||||||
|
let recognizedType: Shape =
|
||||||
|
checkLine(simplifiedPoints, isClosed) ??
|
||||||
|
checkArrow(simplifiedPoints, isClosed, options) ??
|
||||||
|
checkQuadrilateral(simplifiedPoints, isClosed, options) ??
|
||||||
|
checkEllipse(simplifiedPoints, isClosed, boundingBox, options) ??
|
||||||
|
"freedraw"; // Default if no other shape matches
|
||||||
|
|
||||||
|
return {
|
||||||
|
type: recognizedType,
|
||||||
|
simplified: simplifiedPoints,
|
||||||
|
boundingBox,
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Converts a freedraw element to the detected shape
|
* Converts a freedraw element to the detected shape
|
||||||
*/
|
*/
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue