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Add private access modifiers to scene history class member variables
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1 changed files with 3 additions and 3 deletions
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@ -2,9 +2,9 @@ import { ExcalidrawElement } from "./element/types";
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import { generateDraw } from "./element";
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class SceneHistory {
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recording: boolean = true;
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stateHistory: string[] = [];
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redoStack: string[] = [];
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private recording: boolean = true;
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private stateHistory: string[] = [];
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private redoStack: string[] = [];
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generateCurrentEntry(elements: ExcalidrawElement[]) {
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return JSON.stringify(
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